“Interactive White Board market is expected to represent double digit CAGR growth over the forecast period”, says Visiongain report
05 September 2019
Visiongain has launched a new ICT report Interactive White Board Market Report 2019-2029: Forecasts by End-user (Education, Corporate, Government), by Screen Size (Up To 69 Inches, 70-90 Inches, Above 90 Inches), by Technology (Infrared, Resistive, Capacitive, Electromagnetic and Others) PLUS Profiles of Leading Companies and Regional and Leading National Market Analysis.
Interactive whiteboards are defined as large tough sensitive boards which are often used in combination with computer and projectors. This technology enhances the interactivity of the board with the end-user. It makes them more engaged in the performing task and thereby enhances productivity. Interactive whiteboards resemble traditional whiteboards and can be used for similar applications. The boards can be controlled with the help of special pens designed for the boards.
Interactive whiteboards are designed for both whole class and small group setting applications. The rising interest among students and teachers regarding the use of IWB’s and technologically advanced in the boards are some of the major reasons driving the growth if the global Interactive whiteboard market. Some of the major applications of IWB’s are the use of digital projectors with the quality mouse, the use of wireless tablets and slates and portable add-on device to boards.
Touch-enabled LCD based Interactive whiteboard to represent significant sales opportunities. These are more advanced versions of traditional interactive whiteboards as they support new ways to share content and information with the students in real-time. However, lacking technical knowledge among users and product limitations are anticipated to inhibit the growth of the market over the forecast period.
Some of the major companies operating in the global Interactive White Board market are Hitachi, Panasonic, LG Display, Foxconn, Netdragon, Samsung Electronics, NEC Display, Ricoh, Returnstar Interactive Technology, Boxlight Corporation, Cisco, Alphabet, Microsoft, Ludia, and QOMO.
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