Industries > Cyber > Cloud Gaming Market Report to 2031
Cloud Gaming Market Report to 2031
Forecasts By Offering (Infrastructure, Gaming Platform Services), By Device (Smartphones & Tablets, Gaming Consoles, Personal Computers & Laptops, Smart Televisions, Head-Mounted Displays), By Type (Video Streaming, File Streaming), By End-User (Business-to-Business, Business-to-Customers). PLUS, Profiles of Cloud Gaming Companies and Regional and Leading National Market Analysis. PLUS COVID-19 Recovery Scenarios
Cloud Gaming Market– our new study reveals trends, R&D progress, and predicted revenues
Where is the cloud gaming market heading? If you are involved in this sector you must read this newly updated report. Visiongain’s report shows you the potential revenues streams to 2031, assessing data, trends, opportunities and business prospects there.
Discover how to stay ahead
Our 500+ page report provides 320 tables and charts/graphs. Read on to discover the most lucrative areas in the industry and the future market prospects. Our new study lets you assess forecasted sales at overall world market and regional level. See financial results, trends, opportunities, and revenue predictions. Much opportunity remains in this growing Cloud Gaming Market. See how to exploit the opportunities.
Forecasts to 2031 and other analyses reveal the commercial prospects
• In addition to revenue forecasting to 2031, our new study provides you with recent results, growth rates, and market shares.
• You find original analyses, with business outlooks and developments.
• Discover qualitative analyses (including market dynamics, drivers, opportunities, restraints and challenges), product profiles and commercial developments.
• Discover sales predictions for the world market and submarkets
Cloud Gaming Market: By Offering
• Infrastructure
o Compute
o Storage
• Gaming Platform Services
Cloud Gaming Market: By Device
• Smartphones & Tablets
• Gaming Consoles
• Personal Computers & Laptops
• Smart Televisions
• Head-Mounted Displays
Cloud Gaming Market: By Type
• Video Streaming
• File Streaming
Cloud Gaming Market: By End-User
• Business-to-Business
• Business-to-Customers
o Casual Gamers
o Avid Gamers
o Hardcore Gamers
In addition to the revenue predictions for the overall world market and segments, you will also find revenue forecasts for 5 regional and 15 leading national markets:
• North America
o U.S.
o Canada
• Europe
o UK
o Germany
o France
o Italy
o Rest of Europe
• Asia Pacific
o China
o Japan
o India
o South Korea
o Rest of Asia Pacific
• Latin America
o Brazil
o Mexico
o Argentina
o Rest of Latin America
• Middle East & Africa
o GCC
o South Africa
o Rest of Middle East & Africa
The report also includes profiles and for some of the leading companies in the Cloud Gaming Market, with a focus on this segment of these companies’ operations.
Leading companies and the potential for market growth
Overall world revenue for Cloud Gaming Market will surpass $XX million in 2020, our work calculates. We predict strong revenue growth through to 2031. Our work identifies which organizations hold the greatest potential. Discover their capabilities, progress, and commercial prospects, helping you stay ahead.
How the Cloud Gaming Market report helps you
In summary, our 500+ page report provides you with the following knowledge:
• Revenue forecasts to 2031 for Cloud Gaming Market, with forecasts for Offering, Device, Type, and End User, each forecasted at a global and regional level– discover the industry’s prospects, finding the most lucrative places for investments and revenues
• Revenue forecasts to 2031 for 5 regional and 15 key national markets – See forecasts for the cloud gaming market in North America, Europe, Asia Pacific, Middle East & Africa, and South America. Also forecasted is the market in the US, Canada, Brazil, Germany, France, UK, China, India, Japan, and GCC among other prominent economies.
• Prospects for established firms and those seeking to enter the market– including company profiles for 10 of the major companies involved in the Cloud Gaming Market. Some of the company’s profiled in this report include Intel Corporation, IBM Corporation, Microsoft Corporation, Google, NVIDIA Corporation, Amazon Web Services, Advanced Micro Devices, Sony Corporation, Tencent, and Electronic Arts, Inc.
Find quantitative and qualitative analyses with independent predictions. Receive information that only our report contains, staying informed with this invaluable business intelligence.
The report also covers the impact of COVID-19 on the global cloud gaming market. It discusses the impact of COVID-19 on the supply/value chain and market demand. Furthermore, it also discusses the drivers, and challenges pertaining to the cloud gaming market during the outbreak of coronavirus.
To access the data contained in this document please email contactus@visiongain.com
Buy our report today Cloud Gaming Market Report to 2031: Forecasts By Offering (Infrastructure, Gaming Platform Services), By Device (Smartphones & Tablets, Gaming Consoles, Personal Computers & Laptops, Smart Televisions, Head-Mounted Displays), By Type (Video Streaming, File Streaming), By End-User (Business-to-Business, Business-to-Customers). PLUS, Profiles of Cloud Gaming Companies and Regional and Leading National Market Analysis. PLUS COVID-19 Recovery Scenarios. Avoid missing out by staying informed – order our report now.
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1.1. Introduction
1.2. Why You Should Read This Report
1.3. Key Questions Answered by This Analytical Report
1.4. Who is This Report For?
1.5. Methodology
1.6. Frequently Asked Questions (FAQ)
1.7. Associated Visiongain Reports
1.8. About Visiongain
2. Introduction to the Cloud Gaming Market
2.1. Cloud Gaming Market Definition
2.2. Offering Submarkets Definitions
2.3. Device Submarkets Definitions
2.4. Type Submarkets Definitions
2.5. End-User Submarkets Definitions
3. Cloud Gaming Market Overview
3.1. Global Cloud Gaming Market Size and Forecast by Region
3.2. Global Cloud Gaming Market Share by Region
3.3. Market Dynamics
3.3.1. Market Drivers
3.3.1.1. Rising Internet Penetration
3.3.1.2. Increasing Proliferation of Smartphones and Smart TVs
3.3.1.3. Reduction in Cost Related to Gaming Hardware and Access Time of Games
3.3.2. Market Restraints/Challenges
3.3.2.1. Lack of Awareness Among End-Users
3.3.2.2. Server Allocation Concerns In case of Multiplayer Cloud Gaming
3.3.2.3. Lack of Proper Network Infrastructure in Developing Countries
3.3.3. Opportunities
3.3.3.1. Commercialization of 5G Technology
3.3.3.2. The Growing Popularity of GPU-as-a-Service (GPUaaS)
3.3.4. Global Cloud Gaming Market: Trends
3.3.4.1. Emerging 5G Technology
3.3.4.2. Integration of Augmented Reality (AR)/ Virtual Reality (VR) Technology
3.3.4.3. Adoption of Mobile Edge Computing (MEC)
3.3.5. SWOT Analysis
3.3.5.1. Strengths
3.3.5.2. Weaknesses
3.3.5.3. Opportunities
3.3.5.4. Threats
3.3.6. Porter’s Five Forces Analysis
3.3.6.1. Competitive Rivalry
3.3.6.2. Supplier Power
3.3.6.3. Buyer Power
3.3.6.4. Threat of Substitution
3.3.6.5. Threat of New Entry
4. Global Cloud Gaming Market Analysis and Forecast 2021-2031, by Offering (Pre COVID and V, U, W and L COVID Recovery Scenarios)
4.1. Market Overview
4.1.1. Infrastructure
4.1.1.1. Growing Demand for Cloud Infrastructure
4.1.1.2. Compute
4.1.1.2.1. Demand for Scalable Computing Infrastructure
4.1.1.3. Storage
4.1.1.3.1. Exponentially Rising Volume of Data Generated (Big Data)
4.1.2. Gaming Platform Services
4.1.2.1. Demand for Easy Access to Gaming Content
5. Global Cloud Gaming Market Analysis and Forecast, 2021-2031 by Device (Pre COVID and V, U, W and L COVID Recovery Scenarios)
5.1. Market Overview
5.1.1. Smartphones & Tablets
5.1.1.1. Rising Penetration of Smartphones
5.1.2. Gaming Consoles
5.1.2.1. Advancements in Gaming Consoles
5.1.3. Personal Computers & Laptops
5.1.3.1. Enhanced Graphics and Computing Features
5.1.4. Smart Televisions
5.1.4.1. Advanced Display Technology and Connected Features
5.1.5. Head-Mounted Displays
5.1.5.1. Demand for Sophisticated Gaming Experience
6. Global Cloud Gaming Market Analysis and Forecast, 2021-2031 by Type (Pre COVID and V, U, W and L COVID Recovery Scenarios)
6.1. Market Overview
6.1.1. Video Streaming
6.1.1.1. Demand for Enhanced Hardcore Gaming Experience
6.1.2. File Streaming
6.1.2.1. Use in Simple Games with Minimal Computing Requirements
7. Global Cloud Gaming Market Analysis and Forecast, 2021-2031 by End-User (Pre COVID and V, U, W and L COVID Recovery Scenarios)
7.1. Market Overview
7.1.1. Business-to-Business
7.1.1.1. Booming in Gaming Industry
7.1.2. Business-to-Customers
7.1.2.1. Increased Focus in Gaming Industry
7.1.2.2. Casual Gamers
7.1.2.3. Avid Gamers
7.1.2.4. Hardcore Gamers
8. North America Cloud Gaming Market Analysis and Forecast, 2021-2031Pre COVID and V, U, W and L COVID Recovery Scenarios)
8.1. Market Overview
8.2. North America Cloud Gaming Market Size and Forecast by Offering
8.2.1. Gaming Platform Services Submarket to Grow at Fastest Rate
8.3. North America Cloud Gaming Market Size and Forecast by Device
8.3.1. Smartphones & Tablets Submarket to Grow at Fastest Rate
8.4. North America Cloud Gaming Market Size and Forecast by Type
8.4.1. Video Streaming Submarket to Grow at Fastest Rate
8.5. North America Cloud Gaming Market Size and Forecast by End-User
8.5.1. Business-to-Customers Submarket to Grow at Fastest Rate
8.6. U.S. Cloud Gaming Market
8.7. Canada Cloud Gaming Market
9. Europe Cloud Gaming Market Analysis and Forecast, 2021-2031 (Pre COVID and V, U, W and L COVID Recovery Scenarios)
9.1. Market Overview
9.2. Europe Cloud Gaming Market Size and Forecast by Offering
9.2.1. Gaming Platform Services Submarket to Grow at Fastest Rate
9.3. Europe Cloud Gaming Market Size and Forecast by Device
9.3.1. Smartphones & Tablets Submarket to Grow at Fastest Rate
9.4. Europe Cloud Gaming Market Size and Forecast by Type
9.4.1. Video Streaming Submarket to Grow at Fastest Rate
9.5. Europe Cloud Gaming Market Size and Forecast by End-User
9.5.1. Business-to-Customers Submarket to Grow at Fastest Rate
9.6. UK Cloud Gaming Market
9.7. Germany Cloud Gaming Market
9.8. France Cloud Gaming Market
9.9. Italy Cloud Gaming Market
9.10. Rest of Europe Cloud Gaming Market
10. Asia Pacific Cloud Gaming Market Analysis and Forecast, 2021-2031 (Pre COVID and V, U, W and L COVID Recovery Scenarios)
10.1. Market Overview
10.2. Asia Pacific Cloud Gaming Market Size and Forecast by Offering
10.2.1. Gaming Platform Services Submarket to Grow at Fastest Rate
10.3. Asia Pacific Cloud Gaming Market Size and Forecast by Device
10.3.1. Smartphones & Tablets Submarket to Grow at Fastest Rate
10.4. Asia Pacific Cloud Gaming Market Size and Forecast by Type
10.4.1. Video Streaming Submarket to Grow at Fastest Rate
10.5. Asia Pacific Cloud Gaming Market Size and Forecast by End-User
10.5.1. Business-to-Customers Submarket to Grow at Fastest Rate
10.6. China Cloud Gaming Market
10.7. India Cloud Gaming Market
10.8. Japan Cloud Gaming Market
10.9. South Korea Cloud Gaming Market
10.10. Rest of Asia Pacific Cloud Gaming Market
11. Middle East & Africa Cloud Gaming Market Analysis and Forecast, 2021-2031 (Pre COVID and V, U, W and L COVID Recovery Scenarios)
11.1. Market Overview
11.2. Middle East & Africa Cloud Gaming Market Size and Forecast by Offering
11.2.1. Gaming Platform Services Submarket to Grow at Fastest Rate
11.3. Middle East & Africa Cloud Gaming Market Size and Forecast by Device
11.3.1. Smartphones & Tablets Submarket to Grow at Fastest Rate
11.4. Middle East & Africa Cloud Gaming Market Size and Forecast by Type
11.4.1. Video Streaming Submarket to Grow at Fastest Rate
11.5. Middle East & Africa Cloud Gaming Market Size and Forecast by End-User
11.5.1. Business-to-Customers Submarket to Grow at Fastest Rate
11.6. GCC Cloud Gaming Market
11.7. South Africa Cloud Gaming Market
11.8. Rest of Middle East & Africa Cloud Gaming Market
12. Latin America Cloud Gaming Market Analysis and Forecast, 2021-2031 (Pre COVID and V, U, W and L COVID Recovery Scenarios)
12.1. Market Overview
12.2. Latin America Cloud Gaming Market Size and Forecast by Offering
12.2.1. Gaming Platform Services Submarket to Grow at Fastest Rate
12.3. Latin America Cloud Gaming Market Size and Forecast by Device
12.3.1. Smartphones & Tablets Submarket to Grow at Fastest Rate
12.4. Latin America Cloud Gaming Market Size and Forecast by Type
12.4.1. Video Streaming Submarket to Grow at Fastest Rate
12.5. Latin America Cloud Gaming Market Size and Forecast by End-User
12.5.1. Business-to-Customers Submarket to Grow at Fastest Rate
12.5.2. Brazil Cloud Gaming Market
12.5.3. Mexico Cloud Gaming Market
12.5.4. Argentina Cloud Gaming Market
12.5.5. Rest of Latin America Cloud Gaming Market
13. Companies in the Cloud Gaming Market
13.1. Intel Corporation
13.1.1. Company Snapshot
13.1.2. Company Overview
13.1.3. Financial Performance (2015-2019)
13.1.3.1. Net Revenue
13.1.3.2. Gross Profit
13.1.3.3. Geographical Revenue, 2019
13.1.4. Product Offerings
13.1.5. Recent Initiatives (2018-2020)
13.2. IBM Corporation
13.2.1. Company Snapshot
13.2.2. Company Overview
13.2.3. Financial Performance (2015-2019)
13.2.3.1. Net Revenue
13.2.3.2. Gross Profit
13.2.3.3. Geographical Revenue, 2019
13.2.4. Product Offerings
13.2.5. Recent Initiatives (2018-2020)
13.3. Microsoft Corporation
13.3.1. Company Snapshot
13.3.2. Company Overview
13.3.3. Financial Performance (2015-2019)
13.3.3.1. Net Revenue
13.3.3.2. Gross Profit
13.3.3.3. Geographical Revenue, 2019
13.3.4. Product Offerings
13.3.5. Recent Initiatives (2018-2020)
13.4. Google
13.4.1. Company Snapshot
13.4.2. Company Overview
13.4.3. Financial Performance (2015-2019)
13.4.3.1. Net Revenue
13.4.3.2. Gross Profit
13.4.3.3. Geographical Revenue, 2019
13.4.4. Product Offerings
13.4.5. Recent Initiatives (2018-2020)
13.5. NVIDIA Corporation
13.5.1. Company Snapshot
13.5.2. Company Overview
13.5.3. Financial Performance (2015-2019)
13.5.3.1. Net Revenue
13.5.3.2. Gross Profit
13.5.3.3. Geographical Revenue, 2019
13.5.4. Product Offerings
13.5.5. Recent Initiatives (2018-2020)
13.6. Amazon Web Services
13.6.1. Company Snapshot
13.6.2. Company Overview
13.6.3. Financial Performance (2015-2019)
13.6.3.1. Net Revenue
13.6.3.2. Gross Profit
13.6.3.3. Geographical Revenue, 2019
13.6.4. Product Offerings
13.6.5. Recent Initiatives (2018-2020)
13.7. Advanced Micro Devices
13.7.1. Company Snapshot
13.7.2. Company Overview
13.7.3. Financial Performance (2015-2019)
13.7.3.1. Net Revenue
13.7.3.2. Gross Profit
13.7.3.3. Geographical Revenue, 2019
13.7.4. Product Offerings
13.7.5. Recent Initiatives (2018-2020)
13.8. Sony Corporation
13.8.1. Company Snapshot
13.8.2. Company Overview
13.8.3. Financial Performance (2015-2019)
13.8.3.1. Net Revenue
13.8.3.2. Gross Profit
13.8.3.3. Geographical Revenue, 2019
13.8.4. Product Offerings
13.8.5. Recent Initiatives (2018-2020)
13.9. Tencent
13.9.1. Company Snapshot
13.9.2. Company Overview
13.9.3. Financial Performance (2015-2019)
13.9.3.1. Net Revenue
13.9.3.2. Gross Profit
13.9.3.3. Geographical Revenue, 2019
13.9.4. Product Offerings
13.9.5. Recent Initiatives (2018-2020)
13.10. Electronic Arts, Inc.
13.10.1. Company Snapshot
13.10.2. Company Overview
13.10.3. Financial Performance (2015-2019)
13.10.3.1. Net Revenue
13.10.3.2. Gross Profit
13.10.3.3. Geographical Revenue, 2019
13.10.4. Product Offerings
13.10.5. Recent Initiatives (2018-2020)
13.11. Other Notable Players
14. Conclusion
15. Glossary
Associated Visiongain Reports
Visiongain Report Sales Order Form
Appendix A
About Visiongain
Appendix B
Visiongain report evaluation form
LIST OF TABLES
Table 1. Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 2. Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 3. Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 4. Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 5. Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 6. Cloud Gaming Market Drivers & Restraints 2020
Table 7. Cloud Gaming Submarket Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 8. Cloud Gaming Submarket Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 9. Cloud Gaming Submarket Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 10. Cloud Gaming Submarket Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 11. Cloud Gaming Submarket Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 12. Infrastructure Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 13. Infrastructure Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 14. Infrastructure Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 15. Infrastructure Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 16. Infrastructure Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 17. Gaming Platform Services Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 18. Gaming Platform Services Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 19. Gaming Platform Services Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 20. Gaming Platform Services Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 21. Gaming Platform Services Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 22. Cloud Gaming Submarket Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 23. Cloud Gaming Submarket Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 24. Cloud Gaming Submarket Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 25. Cloud Gaming Submarket Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 26. Cloud Gaming Submarket Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 27. Smartphones & Tablets Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 28. Smartphones & Tablets Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 29. Smartphones & Tablets Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 30. Smartphones & Tablets Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 31. Smartphones & Tablets Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 32. Gaming Consoles Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 33. Gaming Consoles Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 34. Gaming Consoles Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 35. Gaming Consoles Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 36. Gaming Consoles Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 37. Personal Computers & Laptops Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 38. Personal Computers & Laptops Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 39. Personal Computers & Laptops Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 40. Personal Computers & Laptops Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 41. Personal Computers & Laptops Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 42. Smart Televisions Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 43. Smart Televisions Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 44. Smart Televisions Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 45. Smart Televisions Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 46. Smart Televisions Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 47. Head-Mounted Displays Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 48. Head-Mounted Displays Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 49. Head-Mounted Displays Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 50. Head-Mounted Displays Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 51. Head-Mounted Displays Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 52. Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 53. Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 54. Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 55. Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 56. Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 57. Video Streaming Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 58. Video Streaming Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 59. Video Streaming Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 60. Video Streaming Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 61. Video Streaming Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 62. File Streaming Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 63. File Streaming Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 64. File Streaming Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 65. File Streaming Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 66. File Streaming Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 67. Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 68. Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 69. Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 70. Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 71. Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 72. Business-to-Business Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 73. Business-to-Business Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 74. Business-to-Business Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 75. Business-to-Business Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 76. Business-to-Business Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 77. Business-to-Customers Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 78. Business-to-Customers Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 79. Business-to-Customers Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 80. Business-to-Customers Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 81. Business-to-Customers Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 82. Regional Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 83. Regional Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 84. Regional Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 85. Regional Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 86. Regional Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 87. North America Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 88. North America Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 89. North America Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 90. North America Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 91. North America Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 92. North America Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 93. North America Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 94. North America Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 95. North America Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 96. North America Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 97. North America Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 98. North America Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 99. North America Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 100. North America Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 101. North America Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 102. North America Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 103. North America Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 104. North America Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 105. North America Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 106. North America Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 107. North America Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 108. North America Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 109. North America Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 110. North America Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 111. North America Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 112. US Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 113. US Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 114. US Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 115. US Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 116. US Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 117. Canada Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 118. Canada Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 119. Canada Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 120. Canada Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 121. Canada Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 122. Europe Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 123. Europe Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 124. Europe Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 125. Europe Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 126. Europe Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 127. Europe Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 128. Europe Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 129. Europe Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 130. Europe Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 131. Europe Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 132. Europe Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 133. Europe Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 134. Europe Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 135. Europe Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 136. Europe Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 137. Europe Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 138. Europe Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 139. Europe Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 140. Europe Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 141. Europe Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 142. Europe Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 143. Europe Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 144. Europe Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 145. Europe Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 146. Europe Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 147. UK Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 148. UK Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 149. UK Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 150. UK Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 151. UK Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 152. Germany Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 153. Germany Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 154. Germany Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 155. Germany Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 156. Germany Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 157. France Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 158. France Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 159. France Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 160. France Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 161. France Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 162. Italy Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 163. Italy Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 164. Italy Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 165. Italy Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 166. Italy Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 167. Rest of Europe Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 168. Rest of Europe Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 169. Rest of Europe Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 170. Rest of Europe Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 171. Rest of Europe Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 172. Asia Pacific Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 173. Asia Pacific Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 174. Asia Pacific Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 175. Asia Pacific Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 176. Asia Pacific Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 177. Asia Pacific Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 178. Asia Pacific Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 179. Asia Pacific Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 180. Asia Pacific Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 181. Asia Pacific Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 182. Asia Pacific Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 183. Asia Pacific Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 184. Asia Pacific Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 185. Asia Pacific Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 186. Asia Pacific Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 187. Asia Pacific Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 188. Asia Pacific Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 189. Asia Pacific Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 190. Asia Pacific Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 191. Asia Pacific Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 192. Asia Pacific Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 193. Asia Pacific Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 194. Asia Pacific Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 195. Asia Pacific Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 196. Asia Pacific Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 197. China Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 198. China Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 199. China Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 200. China Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 201. China Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 202. India Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 203. India Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 204. India Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 205. India Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 206. India Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 207. Japan Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 208. Japan Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 209. Japan Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 210. Japan Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 211. Japan Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 212. South Korea Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 213. South Korea Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 214. South Korea Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 215. South Korea Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 216. South Korea Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 217. South Korea Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 218. Rest of APAC Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 219. Rest of APAC Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 220. Rest of APAC Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 221. Rest of APAC Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 222. Rest of APAC Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 223. Middle East& Africa Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 224. Middle East & Africa Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 225. Middle East & Africa Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 226. Middle East & Africa Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 227. Middle East & Africa Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 228. Middle East & Africa Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 229. Middle East & Africa Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 230. Middle East & Africa Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 231. Middle East & Africa Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 232. Middle East & Africa Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 233. Middle East & Africa Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 234. Middle East & Africa Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 235. Middle East & Africa Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 236. Middle East & Africa Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 237. Middle East & Africa Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 238. Middle East & Africa Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 239. Middle East & Africa Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 240. Middle East & Africa Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 241. Middle East & Africa Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 242. Middle East & Africa Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 243. Middle East & Africa Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 244. Middle East & Africa Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 245. Middle East & Africa Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 246. Middle East & Africa Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 247. Middle East & Africa Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 248. GCC Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 249. GCC Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 250. GCC Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 251. GCC Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 252. GCC Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 253. South Africa Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 254. South Africa Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 255. South Africa Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 256. South Africa Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 257. South Africa Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 258. Rest of Middle East & Africa Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 259. Rest of Middle East & Africa Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 260. Rest of Middle East & Africa Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 261. Rest of Middle East & Africa Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 262. Rest of Middle East & Africa Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 263. Latin America Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 264. Latin America Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 265. Latin America Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 266. Latin America Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 267. Latin America Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 268. Latin America Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 269. Latin America Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 270. Latin America Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 271. Latin America Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 272. Latin America Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 273. Latin America Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 274. Latin America Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 275. Latin America Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 276. Latin America Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 277. Latin America Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 278. Latin America Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 279. Latin America Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 280. Latin America Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 281. Latin America Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 282. Latin America Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 283. Latin America Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 284. Latin America Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 285. Latin America Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 286. Latin America Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 287. Latin America Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 288. Brazil Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 289. Brazil Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 290. Brazil Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 291. Brazil Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 292. Brazil Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 293. Mexico Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 294. Mexico Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 295. Mexico Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 296. Mexico Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 297. Mexico Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 298. Argentina Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 299. Argentina Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 300. Argentina Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 301. Argentina Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 302. Argentina Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 303. Rest of Latin America Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Table 304. Rest of Latin America Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario V)
Table 305. Rest of Latin America Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario U)
Table 306. Rest of Latin America Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario W)
Table 307. Rest of Latin America Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID - Scenario L)
Table 308. Leading 10 Cloud Gaming Companies (Ranking, Company, Latest Total Company Sales USD MILLION, HQ)
Table 309. Intel Corporation Profile 2020 (CEO, Total Company Sales USD MILLION, HQ, Founded, No. of Employees, Ticker, Website)
Table 310. Intel Corporation Cloud Gaming Product Offering (Segment, Product Offerings)
Table 311. Intel Corporation Cloud Gaming Selected Recent Developments 2018-2020 (Date, Development Type, Details)
Table 312. IBM Corporation Profile 2020 (CEO, Total Company Sales USD MILLION, HQ, Founded, No. of Employees, Ticker, Website)
Table 313. IBM Corporation Cloud Gaming Product Offering (Segment, Product Offerings)
Table 314. IBM Corporation Cloud Gaming Selected Recent Developments 2018-2020 (Date, Development Type, Details)
Table 315. Microsoft Corporation Profile 2020 (CEO, Total Company Sales USD MILLION, HQ, Founded, No. of Employees, Ticker, Website)
Table 316. Microsoft Corporation Cloud Gaming Product Offering (Segment, Product Offerings)
Table 317. Microsoft Corporation Cloud Gaming Selected Recent Developments 2018-2020 (Date, Development Type, Details)
Table 318. Google Profile 2020 (CEO, Total Company Sales USD MILLION, HQ, Founded, No. of Employees, Ticker, Website)
Table 319. Google Cloud Gaming Product Offering (Segment, Product Offerings)
Table 320. Google Cloud Gaming Selected Recent Developments 2018-2020 (Date, Development Type, Details)
Table 321. NVIDIA Corporation Profile 2020 (CEO, Total Company Sales USD MILLION, HQ, Founded, No. of Employees, Ticker, Website)
Table 322. NVIDIA Corporation Cloud Gaming Product Offering (Segment, Product Offerings)
Table 323. NVIDIA Corporation Cloud Gaming Selected Recent Developments 2018-2020 (Date, Development Type, Details)
Table 324. Amazon Web Services Profile 2020 (CEO, Total Company Sales USD MILLION, HQ, Founded, No. of Employees, Ticker, Website)
Table 325. Amazon Web Services Cloud Gaming Product Offering (Segment, Product Offerings)
Table 326. Amazon Web Services Cloud Gaming Selected Recent Developments 2018-2020 (Date, Development Type, Details)
Table 327. Advanced Micro Devices Profile 2020 (CEO, Total Company Sales USD MILLION, HQ, Founded, No. of Employees, Ticker, Website)
Table 328. Advanced Micro Devices Cloud Gaming Product Offering (Segment, Product Offerings)
Table 329. Advanced Micro Devices Cloud Gaming Selected Recent Developments 2018-2020 (Date, Development Type, Details)
Table 330. Sony Corporation Profile 2020 (CEO, Total Company Sales USD MILLION, HQ, Founded, No. of Employees, Ticker, Website)
Table 331. Sony Corporation Cloud Gaming Product Offering (Segment, Product Offerings)
Table 332. Sony Corporation Cloud Gaming Selected Recent Developments 2018-2020 (Date, Development Type, Details)
Table 333. TenCent Profile 2020 (CEO, Total Company Sales USD MILLION, HQ, Founded, No. of Employees, Ticker, Website)
Table 334. TenCent Cloud Gaming Product Offering (Segment, Product Offerings)
Table 335. TenCent Cloud Gaming Selected Recent Developments 2018-2020 (Date, Development Type, Details)
Table 336. Electronic Arts, Inc. Profile 2020 (CEO, Total Company Sales USD MILLION, HQ, Founded, No. of Employees, Ticker, Website)
Table 337. Electronic Arts, Inc. Cloud Gaming Product Offering (Segment, Product Offerings)
Table 338. Electronic Arts, Inc. Cloud Gaming Selected Recent Developments 2018-2020 (Date, Development Type, Details)
Table 339. Other Companies Involved in the Cloud Gaming Market 2020 (Company, Location)
LIST OF FIGURES
Figure 1. Cloud Gaming Market Offering Overview
Figure 2. Cloud Gaming Market Device Overview
Figure 3. Cloud Gaming Market Type Overview
Figure 4. Cloud Gaming Market End-User Overview
Figure 5. Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (Before COVID)
Figure 6. Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 7. Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario U)
Figure 8. Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 9. Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario L)
Figure 10. Cloud Gaming Submarket Forecast by Offering 2021-2031 (USD MILLION, Global AGR %) (Before COVID)
Figure 11. Cloud Gaming Submarket Forecast by Offering 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario V)
Figure 12. Cloud Gaming Submarket Forecast by Offering 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario U)
Figure 13. Cloud Gaming Submarket Forecast by Offering 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario W)
Figure 14. Cloud Gaming Submarket Forecast by Offering 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario L)
Figure 15. Infrastructure Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Figure 16. Infrastructure Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID – Scenario V)
Figure 17. Infrastructure Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario U)
Figure 18. Infrastructure Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario W)
Figure 19. Infrastructure Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario L)
Figure 20. Gaming Platform Services Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (Before COVID)
Figure 21. Gaming Platform Services Submarket Forecast 2021-2031 (USD MILLION, AGR %, CAGR %) (COVID – Scenario V)
Figure 22. Gaming Platform Services Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario U)
Figure 23. Gaming Platform Services Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario W)
Figure 24. Gaming Platform Services Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario L)
Figure 25. Cloud Gaming Submarket Forecast by Device 2021-2031 (USD MILLION, Global AGR %) (Before COVID)
Figure 26. Cloud Gaming Submarket Forecast by Device 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario V)
Figure 27. Cloud Gaming Submarket Forecast by Device 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario U)
Figure 28. Cloud Gaming Submarket Forecast by Device 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario W)
Figure 29. Cloud Gaming Submarket Forecast by Device 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario L)
Figure 30. Smartphones & Tablets Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (Before COVID)
Figure 31. Smartphones & Tablets Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario V)
Figure 32. Smartphones & Tablets Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario U)
Figure 33. Smartphones & Tablets Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario W)
Figure 34. Smartphones & Tablets Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario L)
Figure 35. Gaming Consoles Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (Before COVID)
Figure 36. Gaming Consoles Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario V)
Figure 37. Gaming Consoles Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario U)
Figure 38. Gaming Consoles Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario W)
Figure 39. Gaming Consoles Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario L)
Figure 40. Personal Computers & Laptops Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (Before COVID)
Figure 41. Personal Computers & Laptops Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario V)
Figure 42. Personal Computers & Laptops Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario U)
Figure 43. Personal Computers & Laptops Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario W)
Figure 44. Personal Computers & Laptops Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario L)
Figure 45. Smart Televisions Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (Before COVID)
Figure 46. Smart Televisions Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario V)
Figure 47. Smart Televisions Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario U)
Figure 48. Smart Televisions Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario W)
Figure 49. Smart Televisions Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario L)
Figure 50. Head-Mounted Displays Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (Before COVID)
Figure 51. Head-Mounted Displays Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario V)
Figure 52. Head-Mounted Displays Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario U)
Figure 53. Head-Mounted Displays Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario W)
Figure 54. Head-Mounted Displays Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario L)
Figure 55. Cloud Gaming Submarket Forecast by Type 2021-2031 (USD MILLION, Global AGR %) (Before COVID)
Figure 56. Cloud Gaming Submarket Forecast by Type 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario V)
Figure 57. Cloud Gaming Submarket Forecast by Type 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario U)
Figure 58. Cloud Gaming Submarket Forecast by Type 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario W)
Figure 59. Cloud Gaming Submarket Forecast by Type 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario L)
Figure 60. Video Streaming Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (Before COVID)
Figure 61. Video Streaming Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario V)
Figure 62. Video Streaming Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario U)
Figure 63. Video Streaming Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario W)
Figure 64. Video Streaming Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario L)
Figure 65. File Streaming Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (Before COVID)
Figure 66. File Streaming Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario V)
Figure 67. File Streaming Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario U)
Figure 68. File Streaming Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario W)
Figure 69. File Streaming Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario L)
Figure 70. Cloud Gaming Submarket Forecast by End-User 2021-2031 (USD MILLION, Global AGR %) (Before COVID)
Figure 71. Cloud Gaming Submarket Forecast by End-User 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario V)
Figure 72. Cloud Gaming Submarket Forecast by End-User 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario U)
Figure 73. Cloud Gaming Submarket Forecast by End-User 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario W)
Figure 74. Cloud Gaming Submarket Forecast by End-User 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario L)
Figure 75. Business-to-Business Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (Before COVID)
Figure 76. Business-to-Business Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario V)
Figure 77. Business-to-Business Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario U)
Figure 78. Business-to-Business Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario W)
Figure 79. Business-to-Business Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario L)
Figure 80. Business-to-Customers Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (Before COVID)
Figure 81. Business-to-Customers Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario V)
Figure 82. Business-to-Customers Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario U)
Figure 83. Business-to-Customers Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario W)
Figure 84. Business-to-Customers Submarket Forecast 2021-2031 (USD MILLION, Global AGR %) (COVID – Scenario L)
Figure 85. Regional Cloud Gaming Market Forecast 2021-2031 (Sales USD MILLION, Global AGR %)
Figure 86. Regional Cloud Gaming Market Forecast 2021-2031 (Sales USD MILLION, Global AGR %) (COVID - Scenario V)
Figure 87. Regional Cloud Gaming Market Forecast 2021-2031 (Sales USD MILLION, Global AGR %) (COVID - Scenario U)
Figure 88. Regional Cloud Gaming Market Forecast 2021-2031 (Sales USD MILLION, Global AGR %) (COVID - Scenario W)
Figure 89. Regional Cloud Gaming Market Forecast 2021-2031 (Sales USD MILLION, Global AGR %) (COVID - Scenario L)
Figure 90. North America Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %) (Before COVID)
Figure 91. North America Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 92. North America Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %) (COVID - Scenario U)
Figure 93. North America Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 94. North America Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION, AGR %) (COVID - Scenario L)
Figure 95. North America Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %)
Figure 96. North America Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 97. North America Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %) (COVID - Scenario U)
Figure 98. North America Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 99. North America Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION, AGR %) (COVID - Scenario L)
Figure 100. North America Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %)
Figure 101. North America Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 102. North America Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %) (COVID - Scenario U)
Figure 103. North America Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 104. North America Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION, AGR %) (COVID - Scenario L)
Figure 105. North America Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %)
Figure 106. North America Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 107. North America Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %) (COVID - Scenario U)
Figure 108. North America Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 109. North America Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION, AGR %) (COVID - Scenario L)
Figure 110. North America Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %) (Before COVID)
Figure 111. North America Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 112. North America Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %) (COVID - Scenario U)
Figure 113. North America Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 114. North America Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %) (COVID - Scenario L)
Figure 115. US Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (Before COVID)
Figure 116. US Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 117. US Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario U)
Figure 118. US Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 119. US Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario L)
Figure 120. Canada Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %)
Figure 121. Canada Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 122. Canada Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario U)
Figure 123. Canada Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 124. Canada Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario L)
Figure 125. Europe Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION)
Figure 126. Europe Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION) (COVID - Scenario V)
Figure 127. Europe Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION) (COVID - Scenario U)
Figure 128. Europe Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION) (COVID - Scenario W)
Figure 129. Europe Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION) (COVID - Scenario L)
Figure 130. Europe Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION) (Before COVID)
Figure 131. Europe Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION) (COVID - Scenario V)
Figure 132. Europe Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION) (COVID - Scenario U)
Figure 133. Europe Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION) (COVID - Scenario W)
Figure 134. Europe Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION) (COVID - Scenario L)
Figure 135. Europe Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION)
Figure 136. Europe Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION) (COVID - Scenario V)
Figure 137. Europe Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION) (COVID - Scenario U)
Figure 138. Europe Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION) (COVID - Scenario W)
Figure 139. Europe Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION) (COVID - Scenario L)
Figure 140. Europe Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION) (Before COVID)
Figure 141. Europe Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION) (COVID - Scenario V)
Figure 142. Europe Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION) (COVID - Scenario U)
Figure 143. Europe Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION) (COVID - Scenario W)
Figure 144. Europe Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION) (COVID - Scenario L)
Figure 145. Europe Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, Global AGR %) (Before COVID)
Figure 146. Europe Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario V)
Figure 147. Europe Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario U)
Figure 148. Europe Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario W)
Figure 149. Europe Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario L)
Figure 150. UK Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (Before COVID)
Figure 151. UK Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 152. UK Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID – Scenario U)
Figure 153. UK Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 154. UK Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario L)
Figure 155. Germany Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %)
Figure 156. Germany Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 157. Germany Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario U)
Figure 158. Germany Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 159. Germany Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario L)
Figure 160. France Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %)
Figure 161. France Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 162. France Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario U)
Figure 163. France Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 164. France Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario L)
Figure 165. Italy Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %)
Figure 166. Italy Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 167. Italy Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario U)
Figure 168. Italy Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 169. Italy Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario L)
Figure 170. Rest of Europe Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (Before COVID)
Figure 171. Rest of Europe Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 172. Rest of Europe Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario U)
Figure 173. Rest of Europe Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 174. Rest of Europe Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario L)
Figure 175. Asia Pacific Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION) (Before COVID)
Figure 176. Asia Pacific Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION) (COVID - Scenario V)
Figure 177. Asia Pacific Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION) (COVID - Scenario U)
Figure 178. Asia Pacific Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION) (COVID - Scenario W)
Figure 179. Asia Pacific Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION) (COVID - Scenario L)
Figure 180. Asia Pacific Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION)
Figure 181. Asia Pacific Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION) (COVID - Scenario V)
Figure 182. Asia Pacific Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION) (COVID - Scenario U)
Figure 183. Asia Pacific Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION) (COVID - Scenario W)
Figure 184. Asia Pacific Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION) (COVID - Scenario L)
Figure 185. Asia Pacific Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION) (Before COVID)
Figure 186. Asia Pacific Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION) (COVID - Scenario V)
Figure 187. Asia Pacific Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION) (COVID - Scenario U)
Figure 188. Asia Pacific Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION) (COVID - Scenario W)
Figure 189. Asia Pacific Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION) (COVID - Scenario L)
Figure 190. Asia Pacific Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION)
Figure 191. Asia Pacific Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION) (COVID - Scenario V)
Figure 192. Asia Pacific Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION) (COVID - Scenario U)
Figure 193. Asia Pacific Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION) (COVID - Scenario W)
Figure 194. Asia Pacific Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION) (COVID - Scenario L)
Figure 195. Asia Pacific Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %) (Before COVID)
Figure 196. Asia Pacific Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario V)
Figure 197. Asia Pacific Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario U)
Figure 198. Asia Pacific Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario W)
Figure 199. Asia Pacific Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario L)
Figure 200. China Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %)
Figure 201. China Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 202. China Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario U)
Figure 203. China Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 204. China Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario L)
Figure 205. India Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %)
Figure 206. India Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 207. India Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario U)
Figure 208. India Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 209. India Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario L)
Figure 210. Japan Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (Before COVID)
Figure 211. Japan Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 212. Japan Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario U)
Figure 213. Japan Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 214. Japan Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario L)
Figure 215. South Korea Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %)
Figure 216. South Korea Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 217. South Korea Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario U)
Figure 218. South Korea Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 219. South Korea Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario L)
Figure 220. Rest of APAC Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (Before COVID)
Figure 221. Rest of APAC Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 222. Rest of APAC Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario U)
Figure 223. Rest of APAC Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 224. Rest of APAC Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario L)
Figure 225. Middle East& Africa Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION)
Figure 226. Middle East & Africa Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION) (COVID - Scenario V)
Figure 227. Middle East & Africa Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION) (COVID - Scenario U)
Figure 228. Middle East & Africa Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION) (COVID - Scenario W)
Figure 229. Middle East & Africa Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION) (COVID - Scenario L)
Figure 230. Middle East & Africa Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION)
Figure 231. Middle East & Africa Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION) (COVID - Scenario V)
Figure 232. Middle East & Africa Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION) (COVID - Scenario U)
Figure 233. Middle East & Africa Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION) (COVID - Scenario W)
Figure 234. Middle East & Africa Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION) (COVID - Scenario L)
Figure 235. Middle East & Africa Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION)
Figure 236. Middle East & Africa Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION) (COVID - Scenario V)
Figure 237. Middle East & Africa Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION) (COVID - Scenario U)
Figure 238. Middle East & Africa Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION) (COVID - Scenario W)
Figure 239. Middle East & Africa Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION) (COVID - Scenario L)
Figure 240. Middle East & Africa Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION)
Figure 241. Middle East & Africa Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION) (COVID - Scenario V)
Figure 242. Middle East & Africa Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION) (COVID - Scenario U)
Figure 243. Middle East & Africa Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION) (COVID - Scenario W)
Figure 244. Middle East & Africa Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION) (COVID - Scenario L)
Figure 245. Middle East & Africa Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %) (Before COVID)
Figure 246. Middle East & Africa Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario V)
Figure 247. Middle East & Africa Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario U)
Figure 248. Middle East & Africa Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario W)
Figure 249. Middle East & Africa Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario L)
Figure 250. GCC Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %)
Figure 251. GCC Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 252. GCC Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario U)
Figure 253. GCC Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 254. GCC Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario L)
Figure 255. South Africa Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %)
Figure 256. South Africa Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 257. South Africa Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario U)
Figure 258. South Africa Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 259. South Africa Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario L)
Figure 260. Rest of Middle East & Africa Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (Before COVID)
Figure 261. Rest of Middle East & Africa Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 262. Rest of Middle East & Africa Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario U)
Figure 263. Rest of Middle East & Africa Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 264. Rest of Middle East & Africa Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario L)
Figure 265. Latin America Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION)
Figure 266. Latin America Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION) (COVID - Scenario V)
Figure 267. Latin America Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION) (COVID - Scenario U)
Figure 268. Latin America Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION) (COVID - Scenario W)
Figure 269. Latin America Cloud Gaming Market Forecast by Offering 2021-2031 (USD MILLION) (COVID - Scenario L)
Figure 270. Latin America Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION)
Figure 271. Latin America Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION) (COVID - Scenario V)
Figure 272. Latin America Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION) (COVID - Scenario U)
Figure 273. Latin America Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION) (COVID - Scenario W)
Figure 274. Latin America Cloud Gaming Market Forecast by Device 2021-2031 (USD MILLION) (COVID - Scenario L)
Figure 275. Latin America Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION)
Figure 276. Latin America Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION) (COVID - Scenario V)
Figure 277. Latin America Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION) (COVID - Scenario U)
Figure 278. Latin America Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION) (COVID - Scenario W)
Figure 279. Latin America Cloud Gaming Market Forecast by Type 2021-2031 (USD MILLION) (COVID - Scenario L)
Figure 280. Latin America Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION)
Figure 281. Latin America Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION) (COVID - Scenario V)
Figure 282. Latin America Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION) (COVID - Scenario U)
Figure 283. Latin America Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION) (COVID - Scenario W)
Figure 284. Latin America Cloud Gaming Market Forecast by End-User 2021-2031 (USD MILLION) (COVID - Scenario L)
Figure 285. Latin America Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, AGR %) (Before COVID)
Figure 286. Latin America Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario V)
Figure 287. Latin America Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario U)
Figure 288. Latin America Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario W)
Figure 289. Latin America Cloud Gaming Market Forecast by Country 2021-2031 (USD MILLION, Global AGR %) (COVID - Scenario L)
Figure 290. Brazil Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %)
Figure 291. Brazil Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 292. Brazil Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario U)
Figure 293. Brazil Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 294. Brazil Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID -Scenario L)
Figure 295. Mexico Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %)
Figure 296. Mexico Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 297. Mexico Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario U)
Figure 298. Mexico Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 299. Mexico Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario L)
Figure 300. Argentina Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %)
Figure 301. Argentina Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 302. Argentina Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario U)
Figure 303. Argentina Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 304. Argentina Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario L)
Figure 305. Rest of Latin America Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (Before COVID)
Figure 306. Rest of Latin America Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario V)
Figure 307. Rest of Latin America Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario U)
Figure 308. Rest of Latin America Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario W)
Figure 309. Rest of Latin America Cloud Gaming Market Forecast 2021-2031 (USD MILLION, AGR %) (COVID - Scenario L)
Figure 310. Porter’s Five Force Analysis
Figure 311. Intel Corporation: Financial Performance
Figure 312. IBM Corporation: Financial Performance
Figure 313. Microsoft Corporation: Financial Performance
Figure 314. Google: Financial Performance
Figure 315. NVIDIA Corporation: Financial Performance
Figure 316. Amazon Web Services: Financial Performance
Figure 317. Advanced Micro Devices: Financial Performance
Figure 318. Sony Corporation: Financial Performance
Figure 319. Tencent: Financial Performance
Figure 320. Electronic Arts, Inc.: Financial Performance
1. Intel Corporation
2. IBM Corporation
3. Microsoft Corporation
4. Google
5. NVIDIA Corporation
6. Amazon Web Services
7. Advanced Micro Devices
8. Sony Corporation
9. Tencent
10. Electronic Arts, Inc.
List of Companies Mentioned in the Report:
1. Intel Corporation
2. IBM Corporation
3. Microsoft Corporation
4. Google
5. NVIDIA Corporation
6. Amazon Web Services
7. Advanced Micro Devices
8. Sony Corporation
9. Tencent
10. Electronic Arts, Inc.
11. Alibaba
12. Apple, Inc.
13. Hatch Entertainment
14. Blade SAS
15. Blacknut
16. Jump Gaming
17. Paperspace Co.
18. Vortex
19. Playgiga
20. Ubitus Inc.
21. Activision
22. Loudplay Global Ltd.
23. Playkey
24. Broadmedia GC Corporation
25. Cloudzen
26. Kalydo
27. Numecent
28. Parsec Cloud, Inc.
29. Playcast
30. Playcloud, Inc.
31. Rainway, Inc.
32. RemotrCloud
33. Wiztivi
34. Game Fly
35. Tsinghua Tongfang Co., Ltd
36. Zynga, Inc.
37. Cirrascale Corporation
38. Simplay Gaming Ltd
39. Numecent Holdings Ltd
40. Utomik BV
41. RemoteMyApp SP ZOO
42. LiquidSky Software Inc.
43. Crytek
44. Yunlian Technology
45. Sling Media
46. GameString
47. Gakai
48. Samsung Electronics Co. Ltd.
List of Organizations Mentioned in the Report:
1. American Gaming Association
2. International Association of Gaming Regulators
3. All India Gaming Federation
4. National Indian Gaming Association
5. Gaming Standards Association
6. Association of Gaming Equipment Manufacturers
7. International Association of Gaming Advisors
8. Interactive Gaming Council
9. International Social Games Association
10. ASIS International
11. Cloud Security Alliance (CSA)
12. Asia Cloud Computing Association (ACCA)
13. Cloud Computing Association (CCA)
14. Legal Cloud Computing Association (LCCA)
15. IEEE
16. Cloud Industry Forum
17. Cloud Communications Alliance
18. Cloud Computing and IoT Association
19. Cloud Native Computing Foundation
20. Cloud Computing Innovation Council of India (CCICI)
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Visiongain cyber reports are compiled using a broad and rich mixture of both primary and secondary information to produce an overall industry outlook. In order to provide our clients with the best product possible product, Visiongain analysts reach out to market-leading vendors and industry experts but also review a wealth of financial data and product information from a vast range of sources. To find out more about our reports methodology, please email sara.peerun@visiongain.com
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