Industries > IT > Augmented Reality (AR) Gaming Market Report to 2031
Augmented Reality (AR) Gaming Market Report to 2031
Forecasts by component (Software, Hardware), by Display Type (Smart Glasses, Head-mounted Displays, Others), by technology (Radio-frequency Identification (RFID), Global Positioning System (GPS), Facial Recognition, Others). PLUS Profiles of Leading Augmented Reality Gaming Companies and Regional and Leading National Market Analysis. PLUS COVID-19 Recovery Scenarios
Augmented Reality Gaming Market– our new study reveals trends, R&D progress, and predicted revenues
Where the augmented reality gaming is market heading? If you are involved in this sector you must read this newly updated report. Visiongain’s report shows you the potential revenues streams to 2031, assessing data, trends, opportunities and business prospects there.
Discover how to stay ahead
Our 400+ page report provides 265 tables and 239 charts/graphs. Read on to discover the most lucrative areas in the industry and the future market prospects. Our new study lets you assess forecasted sales at overall world market and regional level. See financial results, trends, opportunities, and revenue predictions. Much opportunity remains in this growing Augmented Reality Gaming Market. See how to exploit the opportunities.
Forecasts to 2031 and other analyses reveal the commercial prospects
• In addition to revenue forecasting to 2031, our new study provides you with recent results, growth rates, and market shares.
• You find original analyses, with business outlooks and developments.
• Discover qualitative analyses (including market dynamics, drivers, opportunities, restraints and challenges), product profiles and commercial developments.
Discover sales predictions for the world market and submarkets
Augmented Reality Gaming: By Component
• Software
• Hardware
Augmented Reality Gaming: By Display Type
• Smart Glasses
• Head-mounted Displays
• Others
Augmented Reality Gaming: By Technology
• Radio-frequency Identification (RFID)
• Global Positioning System (GPS)
• Facial Recognition
• Others
In addition to the revenue predictions for the overall world market and segments, you will also find revenue forecasts for 5 regional and 20 leading national markets:
• North America
o U.S.
o Canada
• Europe
o Germany
o France
o UK
o Italy
o Spain
o Rest of Europe
• Asia Pacific
o China
o Japan
o India
o Australia
o South Korea
o Rest of Asia Pacific
• Latin America
o Brazil
o Mexico
o Argentina
o Rest of Latin America
• Middle East and Africa
o Turkey
o Saudi Arabia
o South Africa
o UAE
o Egypt
o Rest of Middle East and Africa
The report also includes profiles and for some of the leading companies in the augmented reality gaming market, with a focus on this segment of these companies’ operations.
Leading companies and the potential for market growth
Overall world revenue for augmented reality gaming market will surpass $XX million in 2021, our work calculates. We predict strong revenue growth through to 2031. Our work identifies which organizations hold the greatest potential. Discover their capabilities, progress, and commercial prospects, helping you stay ahead.
How the Augmented Reality Gaming Market report helps you
In summary, our 400+ page report provides you with the following knowledge:
• Revenue forecasts to 2031 for augmented reality gaming market, with forecasts for Component, Display Type, and Technology, each forecasted at a global and regional level– discover the industry’s prospects, finding the most lucrative places for investments and revenues
• Revenue forecasts to 2031 for 5 regional and 16 key national markets – See forecasts for the augmented reality gaming market in North America, Europe, Asia-Pacific and Rest of the World. Also forecasted is the market in the US, Canada, Argentina, Brazil, Germany, France, UK, Italy, Spain, China, India, Japan, and Australia among other prominent economies.
• Prospects for established firms and those seeking to enter the market– including company profiles for Apple, Inc., Aurasma, Google, Microsoft, Niantic, Inc., Nintendo Co. Ltd., Qualcomm, Siemens AG, Sony, and Visartech Inc. of the major companies involved in the augmented reality gaming market. Some of the company’s profiled in this report include BSD, CareTech AB, Catchoom, Chaos Theory, Kilowott, Kmphitech, Koninklijke Philips N.V., Survios, Synarion IT Solutions,Terasol Technologies, and The NineHertz.
Find quantitative and qualitative analyses with independent predictions. Receive information that only our report contains, staying informed with this invaluable business intelligence.
Information found nowhere else
With our newly report title, you are less likely to fall behind in knowledge or miss out on opportunities. See how our work could benefit your research, analyses, and decisions. Visiongain’s study is for everybody needing commercial analyses for the augmented reality gaming market and leading companies. You will find data, trends and predictions.
To access the data contained in this document please email contactus@visiongain.com
Buy our report today Augmented Reality (AR) Gaming Market Report to 2031: Forecasts by component (Software, Hardware), by Display Type (Smart Glasses, Head-mounted Displays, Others), by technology (Radio-frequency Identification (RFID), Global Positioning System (GPS), Facial Recognition, Others). PLUS Profiles of Leading Augmented Reality Gaming Companies and Regional and Leading National Market Analysis. PLUS COVID-19 Recovery Scenarios. Avoid missing out by staying informed – order our report now.
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1.1. Introduction
1.2. Why You Should Read This Report
1.3. Key Questions Answered by This Analytical Report
1.4. Who is This Report For?
1.5. Methodology
1.6. Frequently Asked Questions (FAQ)
1.7. Associated Visiongain Reports
1.8. About Visiongain
2. Introduction to the Augmented Reality Gaming Market
2.1. Augmented Reality Gaming Market Definition
2.2. Component Submarkets Definitions
2.3. Display Type Submarkets Definitions
2.4. Technology Submarkets Definitions
3. Augmented Reality Gaming Market Overview
3.1. Global Augmented Reality Gaming Market Size and Forecast by Region
3.2. Global Augmented Reality Gaming Market Share by Region
3.3. Market Dynamics
3.3.1. Market Drivers
3.3.1.1. Increased penetration of smartphones & internet
3.3.1.2. Growing technology adoption among enterprises
3.3.2. Market Restraints/Challenges
3.3.2.1. Privacy & security concerns
3.3.2.2. Huge initial cost of obtaining a high-quality augmented reality
3.3.3. Opportunities
3.3.3.1. Surge in investment towards incorporating AR gaming
3.3.3.2. Continuous growth in the number of mobile gamers
3.3.4. Global Augmented Reality Gaming Market: Trends
3.3.4.1. Introduction of new players entering the augmented reality games market
3.3.4.2. Increased utilization & investment in advanced solutions for integrating AR games
3.3.4.3. Rapid increase in number of mobile gamers
3.3.5. SWOT Analysis
3.3.6. Porter’s Five Forces Analysis
3.3.6.1. Competitive Rivalry
3.3.6.2. Supplier Power
3.3.6.3. Buyer Power
3.3.6.4. Threat of Substitution
3.3.6.5. Threat of New Entry
4. Global Augmented Reality Gaming Market Analysis and Forecast 2021-2031, by Component (Pre COVID Recovery Scenarios)
4.1. Market Overview
4.1.1. Software
4.1.1.1. Increasing demand for effective & efficient functioning of businesses
4.1.2. Hardware
4.1.2.1. Includes processor, GPS, a display, camera, microphone, and others
5. Global Augmented Reality Gaming Market Analysis and Forecast, 2021-2031 by Display Type (Pre COVID Recovery Scenarios)
5.1. Market Overview
5.1.1. Smart Glasses
5.1.1.1. Wearable transparent device which generates AR content within the scene
5.1.2. Head-mounted Displays
5.1.2.1. A projection technology integrated into eyeglasses or mounted on a helmet & hat
5.1.3. Others
6. Global Augmented Reality Gaming Market Analysis and Forecast, 2021-2031 by Technology (Pre COVID Recovery Scenarios)
6.1. Market Overview
6.1.1. Radio-frequency Identification (RFID)
6.1.1.1. Provides graphics platform for the creation of video games
6.1.2. Global Positioning System (GPS)
6.1.2.1. Engages in location-based AR which adapts to the user's current location
6.1.3. Facial Recognition
6.1.3.1. Provides real-time interaction while playing games
6.1.4. Others
7. North America Augmented Reality Gaming Market Analysis and Forecast, 2021-2031 (Pre COVID Recovery Scenarios)
7.1. Market Overview
7.2. North America Augmented Reality Gaming Market Size and Forecast by Component
7.3. North America Augmented Reality Gaming Market Size and Forecast by Display Type
7.4. North America Augmented Reality Gaming Market Size and Forecast by Technology
7.5. U.S. Augmented Reality Gaming Market
7.6. Canada Augmented Reality Gaming Market
8. Europe Augmented Reality Gaming Market Analysis and Forecast, 2021-2031 (Pre COVID Recovery Scenarios)
8.1. Market Overview
8.2. Europe Augmented Reality Gaming Market Size and Forecast by Component
8.3. Europe Augmented Reality Gaming Market Size and Forecast by Display Type
8.4. Europe Augmented Reality Gaming Market Size and Forecast by Technology
8.5. Germany Augmented Reality Gaming Market
8.6. France Augmented Reality Gaming Market
8.7. UK Augmented Reality Gaming Market
8.8. Italy Augmented Reality Gaming Market
8.9. Spain Augmented Reality Gaming Market
8.10. Rest of Europe Augmented Reality Gaming Market
9. Asia Pacific Augmented Reality Gaming Market Analysis and Forecast, 2021-2031 (Pre COVID Recovery Scenarios)
9.1. Market Overview
9.2. Asia Pacific Augmented Reality Gaming Market Size and Forecast by Component
9.3. Asia Pacific Augmented Reality Gaming Market Size and Forecast by Display Type
9.4. Asia Pacific Augmented Reality Gaming Market Size and Forecast by Technology
9.5. China Augmented Reality Gaming Market
9.6. Japan Augmented Reality Gaming Market
9.7. India Augmented Reality Gaming Market
9.8. Australia Augmented Reality Gaming Market
9.9. South Korea Augmented Reality Gaming Market
9.10. Rest of Asia Pacific Augmented Reality Gaming Market
10. Latin America Augmented Reality Gaming Market Analysis and Forecast, 2021-2031 (Pre COVID Recovery Scenarios)
10.1. Market Overview
10.2. Latin America Augmented Reality Gaming Market Size and Forecast by Component
10.3. Latin America Augmented Reality Gaming Market Size and Forecast by Display Type
10.4. Latin America Augmented Reality Gaming Market Size and Forecast by Technology
10.4.1. Brazil Augmented Reality Gaming Market
10.4.2. Mexico Augmented Reality Gaming Market
10.4.3. Argentina Augmented Reality Gaming Market
10.4.4. Rest of Latin America Augmented Reality Gaming Market
11. MEA Augmented Reality Gaming Market Analysis and Forecast, 2021-2031 (Pre COVID Recovery Scenarios)
11.1. Market Overview
11.2. MEA Augmented Reality Gaming Market Size and Forecast by Component
11.3. MEA Augmented Reality Gaming Market Size and Forecast by Display Type
11.4. MEA Augmented Reality Gaming Market Size and Forecast by Technology
11.5. Turkey Augmented Reality Gaming Market
11.6. Saudi Arabia Augmented Reality Gaming Market
11.7. South Africa Augmented Reality Gaming Market
11.8. UAE Augmented Reality Gaming Market
11.9. Egypt Augmented Reality Gaming Market
11.10. Rest of MEA Augmented Reality Gaming Market
12. Companies in the Augmented Reality Gaming Market
12.1. Apple, Inc.
12.1.1. Company Snapshot
12.1.2. Company Overview
12.1.3. Financial Performance (2015-2019)
12.1.3.1. Net Revenue
12.1.3.2. Gross Profit
12.1.3.3. Geographical Revenue, 2019
12.1.4. Product Components
12.1.5. Recent Initiatives (2017-2019)
12.2. Google Inc.
12.2.1. Company Snapshot
12.2.2. Company Overview
12.2.3. Financial Performance (2015-2019)
12.2.3.1. Net Revenue
12.2.3.2. Gross Profit
12.2.3.3. Geographical Revenue, 2019
12.2.4. Product Components
12.2.5. Recent Initiatives (2017-2019)
12.3. Aurasma
12.3.1. Company Snapshot
12.3.2. Company Overview
12.3.3. Financial Performance (2015-2019)
12.3.3.1. Net Revenue
12.3.3.2. Gross Profit
12.3.3.3. Geographical Revenue, 2019
12.3.4. Product Components
12.3.5. Recent Initiatives (2017-2019)
12.4. Niantic, Inc.
12.4.1. Company Snapshot
12.4.2. Company Overview
12.4.3. Financial Performance (2015-2019)
12.4.3.1. Net Revenue
12.4.3.2. Gross Profit
12.4.3.3. Geographical Revenue, 2019
12.4.4. Product Components
12.4.5. Recent Initiatives (2017-2019)
12.5. Nintendo Co. Ltd.
12.5.1. Company Snapshot
12.5.2. Company Overview
12.5.3. Financial Performance (2015-2019)
12.5.3.1. Net Revenue
12.5.3.2. Gross Profit
12.5.3.3. Geographical Revenue, 2019
12.5.4. Product Components
12.5.5. Recent Initiatives (2017-2019)
12.6. Qualcomm
12.6.1. Company Snapshot
12.6.2. Company Overview
12.6.3. Financial Performance (2015-2019)
12.6.3.1. Net Revenue
12.6.3.2. Gross Profit
12.6.3.3. Geographical Revenue, 2019
12.6.4. Product Components
12.6.5. Recent Initiatives (2017-2019)
12.7. Microsoft
12.7.1. Company Snapshot
12.7.2. Company Overview
12.7.3. Financial Performance (2015-2019)
12.7.3.1. Net Revenue
12.7.3.2. Gross Profit
12.7.3.3. Geographical Revenue, 2019
12.7.4. Product Components
12.7.5. Recent Initiatives (2017-2019)
12.8. Siemens AG
12.8.1. Company Snapshot
12.8.2. Company Overview
12.8.3. Financial Performance (2015-2019)
12.8.3.1. Net Revenue
12.8.3.2. Gross Profit
12.8.3.3. Geographical Revenue, 2019
12.8.4. Product Components
12.8.5. Recent Initiatives (2017-2019)
12.9. Sony
12.9.1. Company Snapshot
12.9.2. Company Overview
12.9.3. Financial Performance (2015-2019)
12.9.3.1. Net Revenue
12.9.3.2. Gross Profit
12.9.3.3. Geographical Revenue, 2019
12.9.4. Product Components
12.9.5. Recent Initiatives (2017-2019)
12.10. Visartech Inc.
12.10.1. Company Snapshot
12.10.2. Company Overview
12.10.3. Financial Performance (2015-2019)
12.10.3.1. Net Revenue
12.10.3.2. Gross Profit
12.10.3.3. Geographical Revenue, 2019
12.10.4. Product Components
12.10.5. Recent Initiatives (2017-2019)
12.11. Other Notable Players
13. Conclusion
14. Glossary
Associated Visiongain Reports
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Appendix A
About Visiongain
Appendix B
Visiongain report evaluation form
LIST OF TABLES
Table 1. Augmented Reality Gaming Market Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (Before COVID)
Table 2. Augmented Reality Gaming Market Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario V)
Table 3. Augmented Reality Gaming Market Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario U)
Table 4. Augmented Reality Gaming Market Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario W)
Table 5. Augmented Reality Gaming Market Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario L)
Table 6. Augmented Reality Gaming Market Drivers & Restraints 2020
Table 7. Augmented Reality Gaming Submarket Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 8. Augmented Reality Gaming Submarket Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 9. Augmented Reality Gaming Submarket Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 10. Augmented Reality Gaming Submarket Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 11. Augmented Reality Gaming Submarket Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 12. Software Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (Before COVID)
Table 13. Software Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario V)
Table 14. Software Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario U)
Table 15. Software Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario W)
Table 16. Software Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario L)
Table 17. Hardware Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (Before COVID)
Table 18. Hardware Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario V)
Table 19. Hardware Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario U)
Table 20. Hardware Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario W)
Table 21. Hardware Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario L)
Table 22. Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$Mn, AGR %, CAGR %) (Before COVID)
Table 23. Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario V)
Table 24. Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario U)
Table 25. Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario W)
Table 26. Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario L)
Table 27. Smart Glasses Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (Before COVID)
Table 28. Smart Glasses Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario V)
Table 29. Smart Glasses Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario U)
Table 30. Smart Glasses Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario W)
Table 31. Smart Glasses Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario L)
Table 32. Head-mounted Displays Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (Before COVID)
Table 33. Head-mounted Displays Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario V)
Table 34. Head-mounted Displays Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario U)
Table 35. Head-mounted Displays Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario W)
Table 36. Head-mounted Displays Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario L)
Table 37. Others Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (Before COVID)
Table 38. Others Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario V)
Table 39. Others Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario U)
Table 40. Others Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario W)
Table 41. Others Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario L)
Table 42. Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$Mn, AGR %, CAGR %) (Before COVID)
Table 43. Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario V)
Table 44. Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario U)
Table 45. Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario W)
Table 46. Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario L)
Table 47. Radio-frequency Identification (RFID) Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (Before COVID)
Table 48. Radio-frequency Identification (RFID) Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario V)
Table 49. Radio-frequency Identification (RFID) Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario U)
Table 50. Radio-frequency Identification (RFID) Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario W)
Table 51. Radio-frequency Identification (RFID) Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario L)
Table 52. Global Positioning System (GPS) Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (Before COVID)
Table 53. GLOBAL POSITIONING SYSTEM (GPS) Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario V)
Table 54. Global Positioning System (GPS) Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario U)
Table 55. Global Positioning System (GPS) Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario W)
Table 56. Global Positioning System (GPS) Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario L)
Table 57. Facial Recognition Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (Before COVID)
Table 58. Facial Recognition Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario V)
Table 59. Facial Recognition Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario U)
Table 60. Facial Recognition Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario W)
Table 61. Facial Recognition Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario L)
Table 62. Others Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (Before COVID)
Table 63. Others Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario V)
Table 64. Others Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario U)
Table 65. Others Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario W)
Table 66. Others Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID - Scenario L)
Table 67. Regional Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 68. Regional Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 69. Regional Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 70. Regional Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 71. Regional Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 72. North America Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 73. North America Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 74. North America Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 75. North America Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 76. North America Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 77. North America Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 78. North America Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 79. North America Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 80. North America Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 81. North America Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 82. North America Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 83. North America Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 84. North America Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 85. North America Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 86. North America Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 87. North America Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 88. North America Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 89. North America Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 90. US Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 91. US Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 92. US Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 93. US Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 94. US Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 95. Canada Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 96. Canada Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 97. Canada Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 98. Canada Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 99. Canada Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 100. Europe Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 101. Europe Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 102. Europe Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 103. Europe Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 104. Europe Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 105. Europe Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 106 Europe Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 107. Europe Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 108. Europe Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 109. Europe Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 110. Europe Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 111. Europe Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 112. Europe Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 113. Europe Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 114. Europe Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 115. Europe Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 116. Europe Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 117. Europe Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 118. Germany Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 119. Germany Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 120. Germany Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 121. Germany Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 122. Germany Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 123. France Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 124. France Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 125. France Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 126. France Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 127. France Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 128. UK Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 129. UK Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 130. UK Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 131. UK Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 132. UK Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 133. Italy Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 134. Italy Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 135. Italy Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 136. Italy Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 137. Italy Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 138. Spain Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 139. Spain Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 140. Spain Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 141. Spain Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 142. Spain Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 143. Rest of Europe Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 144. Rest of Europe Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 145. Rest of Europe Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 146. Rest of Europe Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 147. Rest of Europe Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 148. Asia Pacific Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 149. Asia Pacific Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 150. Asia Pacific Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 151. Asia Pacific Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 152. Asia Pacific Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 153. Asia Pacific Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 154. Asia Pacific Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 155. Asia Pacific Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 156. Asia Pacific Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 157. Asia Pacific Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 158. Asia Pacific Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 159. Asia Pacific Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 160. Asia Pacific Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 161. Asia Pacific Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 162. Asia Pacific Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 163. Asia Pacific Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 164. Asia Pacific Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 165. Asia Pacific Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 166. China Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 167. China Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 168. China Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 169. China Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 170. China Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 171. Japan Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 172. Japan Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 173. Japan Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 174. Japan Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 175. Japan Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 176. India Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 177. India Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 178. India Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 179. India Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 180. India Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 181. Australia Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 182. Australia Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 183. Australia Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 184. Australia Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 185. Australia Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 186. South Korea Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 187. South Korea Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 188. South Korea Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 189. South Korea Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 190. South Korea Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 191. RoAPAC Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 192. RoAPAC Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 193. RoAPAC Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 194. RoAPAC Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 195. RoAPAC Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 196. Middle East Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 197. Middle East Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 198. Middle East Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 199. Middle East Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 200. Middle East Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 201. Middle East Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 202. Middle East Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 203. Middle East Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 204. Middle East Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 205. Middle East Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 206. Middle East Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 207. Middle East Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 208. Middle East Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 209. Middle East Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 210. Middle East Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 211. Latin America Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 212. Latin America Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 213. Latin America Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 214. Latin America Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 215. Latin America Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 216. Latin America Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 217. Latin America Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 218. Latin America Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 219. Latin America Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 220. Latin America Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 221. Latin America Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 222. Latin America Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 223. Latin America Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 224. Latin America Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 225. Latin America Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 226. Africa Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 227. Africa Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 228. Africa Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 229. Africa Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 230. Africa Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 231. Africa Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 232. Africa Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 233. Africa Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 234. Africa Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 235. Africa Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 236. Africa Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (Before COVID)
Table 237. Africa Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario V)
Table 238. Africa Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario U)
Table 239. Africa Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario W)
Table 240. Africa Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %, CAGR %) (COVID - Scenario L)
Table 241. Leading 10 Augmented Reality Gaming Companies (Ranking, Company, Latest Total Company Sales US$M*, HQ)
Table 242. Apple, Inc. Profile 2019 (CEO, HQ, Founded, Website)
Table 243. Apple, Inc. Augmented Reality Gaming Selected Recent Contracts 2019 (Date, Programme Type, Details)
Table 244. Apple, Inc. Augmented Reality Gaming Product Component (Segment, Product Components)
Table 245. Google Inc. Profile 2019 (CEO, HQ, Founded, Website)
Table 246. Google Inc. Augmented Reality Gaming Product Component (Segment, Product Components)
Table 247. Aurasma Profile 2019 (CEO, HQ, Founded, Website)
Table 248. Aurasma Augmented Reality Gaming Recent Contracts 2017-2019 (Date, Programme Type, Details)
Table 249. Aurasma Augmented Reality Gaming Product Component (Segment, Product Components)
Table 250. Niantic, Inc. Profile 2019 (CEO, HQ, Founded, Website)
Table 251. Niantic, Inc. Augmented Reality Gaming Selected Recent Contracts 2015-2019 (Date, Programme Type, Details)
Table 252. Niantic, Inc. Augmented Reality Gaming Product Component (Segment, Product Components)
Table 253. Nintendo Co. Ltd. Profile 2019 (CEO, HQ, Founded, Website)
Table 254. Nintendo Co. Ltd. Augmented Reality Gaming Product Component (Segment, Product Components)
Table 255. QUALCOMM. Profile 2019 (CEO, HQ, Founded, Website)
Table 256. QUALCOMM. Augmented Reality Gaming Selected Recent Contracts 2015-2019 (Date, Programme Type, Details)
Table 257. Microsoft Profile 2019 (CEO, HQ, Founded, Website)
Table 258. Microsoft Augmented Reality Gaming Product Component (Segment, Product Components)
Table 259. Siemens AG Profile 2019 (CEO, HQ, Founded, Website)
Table 260. Siemens AG Augmented Reality Gaming Product Component (Segment, Product Components)
Table 261. SONY Profile 2019 (CEO, HQ, Founded, Website)
Table 262. SONY Augmented Reality Gaming Product Component (Segment, Product Components)
Table 263. Visartech Inc. Profile 2019 (CEO, HQ, Founded, Website)
Table 264. Visartech Inc. Augmented Reality Gaming Product Component (Segment, Product Components)
Table 265. Other Companies Involved in the Augmented Reality Gaming Market 2020 (Company, Location)
LIST OF FIGURES
Figure 1. Augmented Reality Gaming Market Component Overview
Figure 2. Augmented Reality Gaming Market Display Type Overview
Figure 3. Augmented Reality Gaming Market Technology Overview
Figure 4. Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (Before COVID)
Figure 5. Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 6. Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 7. Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 8. Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 9. Augmented Reality Gaming Submarket Forecast by Component 2021-2031 (US$M, Global AGR %) (Before COVID)
Figure 10. Augmented Reality Gaming Submarket Forecast by Component 2021-2031 (US$M, Global AGR %) (COVID - Scenario V)
Figure 11. Augmented Reality Gaming Submarket Forecast by Component 2021-2031 (US$M, Global AGR %) (COVID - Scenario U)
Figure 12. Augmented Reality Gaming Submarket Forecast by Component 2021-2031 (US$M, Global AGR %) (COVID - Scenario W)
Figure 13. Augmented Reality Gaming Submarket Forecast by Component 2021-2031 (US$M, Global AGR %) (COVID - Scenario L)
Figure 14. Software Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (Before COVID)
Figure 15. Software Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID – Scenario V)
Figure 16. Software Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario U)
Figure 17. Software Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario W)
Figure 18. Software Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario L)
Figure 19. Hardware Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (Before COVID)
Figure 20. Hardware Submarket Forecast 2021-2031 (US$Mn, AGR %, CAGR %) (COVID – Scenario V)
Figure 21. Hardware Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario U)
Figure 22. Hardware Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario W)
Figure 23. Hardware Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario L)
Figure 24. Augmented Reality Gaming Submarket Forecast by Display Type 2021-2031 (US$M, Global AGR %) (Before COVID)
Figure 25. Augmented Reality Gaming Submarket Forecast by Display Type 2021-2031 (US$M, Global AGR %) (COVID - Scenario V)
Figure 26. Augmented Reality Gaming Submarket Forecast by Display Type 2021-2031 (US$M, Global AGR %) (COVID - Scenario U)
Figure 27. Augmented Reality Gaming Submarket Forecast by Display Type 2021-2031 (US$M, Global AGR %) (COVID - Scenario W)
Figure 28. Augmented Reality Gaming Submarket Forecast by Display Type 2021-2031 (US$M, Global AGR %) (COVID - Scenario L)
Figure 29. Smart Glasses Submarket Forecast 2021-2031 (US$M, Global AGR %) (Before COVID)
Figure 30. Smart Glasses Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario V)
Figure 31. Smart Glasses Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario U)
Figure 32. Smart Glasses Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario W)
Figure 33. Smart Glasses Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario L)
Figure 34. Head-mounted Displays Submarket Forecast 2021-2031 (US$M, Global AGR %) (Before COVID)
Figure 35. Head-mounted Displays Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario V)
Figure 36. Head-mounted Displays Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario U)
Figure 37. Head-mounted Displays Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario W)
Figure 38. Head-mounted Displays Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario L)
Figure 29. Others Submarket Forecast 2021-2031 (US$M, Global AGR %) (Before COVID)
Figure 30. Others Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario V)
Figure 31. Others Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario U)
Figure 32. Others Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario W)
Figure 33. Others Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario L)
Figure 34. Augmented Reality Gaming Submarket Forecast by Technology 2021-2031 (US$M, Global AGR %) (Before COVID)
Figure 35. Augmented Reality Gaming Submarket Forecast by Technology 2021-2031 (US$M, Global AGR %) (COVID - Scenario V)
Figure 36. Augmented Reality Gaming Submarket Forecast by Technology 2021-2031 (US$M, Global AGR %) (COVID - Scenario U)
Figure 37. Augmented Reality Gaming Submarket Forecast by Technology 2021-2031 (US$M, Global AGR %) (COVID - Scenario W)
Figure 38. Augmented Reality Gaming Submarket Forecast by Technology 2021-2031 (US$M, Global AGR %) (COVID - Scenario L)
Figure 39. Radio-frequency Identification (RFID) Submarket Forecast 2021-2031 (US$M, Global AGR %) (Before COVID)
Figure 40. Radio-frequency Identification (RFID) Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario V)
Figure 41. Radio-frequency Identification (RFID) Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario U)
Figure 42. Radio-frequency Identification (RFID) Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario W)
Figure 43. Radio-frequency Identification (RFID) Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario L)
Figure 44. Global Positioning System (GPS) Submarket Forecast 2021-2031 (US$M, Global AGR %) (Before COVID)
Figure 45. Global Positioning System (GPS) Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario V)
Figure 46. Global Positioning System (GPS) Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario U)
Figure 47. Global Positioning System (GPS) Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario W)
Figure 48. Global Positioning System (GPS) Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario L)
Figure 49. Facial Recognition Submarket Forecast 2021-2031 (US$M, Global AGR %) (Before COVID)
Figure 50. Facial Recognition Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario V)
Figure 51. Facial Recognition Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario U)
Figure 52. Facial Recognition Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario W)
Figure 53. Facial Recognition Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario L)
Figure 54. Others Submarket Forecast 2021-2031 (US$M, Global AGR %) (Before COVID)
Figure 55. Others Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario V)
Figure 56. Others Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario U)
Figure 57. Others Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID – Scenario W)
Figure 58. Others Submarket Forecast 2021-2031 (US$M, Global AGR %) (COVID –
Scenario W)
Figure 59. Regional Augmented Reality Gaming Market Forecast 2021-2031 (Sales US$M, Global AGR %)
Figure 60. Regional Augmented Reality Gaming Market Forecast 2021-2031 (Sales US$M, Global AGR %) (COVID - Scenario V)
Figure 61. Regional Augmented Reality Gaming Market Forecast 2021-2031 (Sales US$M, Global AGR %) (COVID - Scenario U)
Figure 62. Regional Augmented Reality Gaming Market Forecast 2021-2031 (Sales US$M, Global AGR %) (COVID - Scenario W)
Figure 63. Regional Augmented Reality Gaming Market Forecast 2021-2031 (Sales US$M, Global AGR %) (COVID - Scenario L)
Figure 64. North America Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %) (Before COVID)
Figure 65. North America Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 66. North America Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 67. North America Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 68. North America Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 69. North America Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (Before COVID)
Figure 70. North America Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 71. North America Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 72. North America Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 73. North America Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 74. North America Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (Before COVID)
Figure 75. North America Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 76. North America Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 77. North America Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 78. North America Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 79. North America Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %) (Before COVID)
Figure 80. North America Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 81. North America Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 82. North America Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 83. North America Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 84. US Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (Before COVID)
Figure 85. US Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 86. US Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 87. US Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 88. US Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 89. Canada Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %)
Figure 90. Canada Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 91. Canada Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 92. Canada Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 93. Canada Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 94. Europe Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %) (Before COVID)
Figure 95. Europe Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 96. Europe Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 97. Europe Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 98. Europe Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 99. Europe Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (Before COVID)
Figure 100. Europe Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 101. Europe Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 102. Europe Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 103. Europe Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 104. Europe Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (Before COVID)
Figure 105. Europe Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 106. Europe Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 107. Europe Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 108. Europe Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 109. Europe Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %) (Before COVID)
Figure 110. Europe Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 111. Europe Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 112. Europe Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 113. Europe Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 114. Germany Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (Before COVID)
Figure 115. Germany Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 116. Germany Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 117. Germany Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 118. Germany Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 119. France Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %)
Figure 120. France Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 121. France Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 122. France Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 123. France Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 124. UK Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %)
Figure 125. UK Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 126. UK Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 127. UK Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 128. UK Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 129. Italy Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %)
Figure 130. Italy Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 131. Italy Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 132. Italy Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 133. Italy Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 134. Spain Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %)
Figure 135. Spain Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 136. Spain Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 137. Spain Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 138. Spain Augmented Reality Gaming Market Forecast 2021-2031 (US$M,
AGR %) (COVID - Scenario L)
Figure 139. Rest of Europe Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (Before COVID)
Figure 140. Rest of Europe Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 141. Rest of Europe Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 142. Rest of Europe Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 143. Rest of Europe Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 144. Asia-Pacific Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M) (Before COVID)
Figure 145. Asia-Pacific Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M) (COVID - Scenario V)
Figure 146. Asia-Pacific Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M) (COVID - Scenario U)
Figure 147. Asia-Pacific Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M) (COVID - Scenario W)
Figure 148. Asia-Pacific Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M) (COVID - Scenario L)
Figure 149. Asia-Pacific Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (Before COVID)
Figure 150. Asia-Pacific Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 151. Asia-Pacific Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 152. Asia-Pacific Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 153. Asia-Pacific Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 154. Asia-Pacific Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (Before COVID)
Figure 155. Asia-Pacific Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 156. Asia-Pacific Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 157. Asia-Pacific Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 158. Asia-Pacific Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 159. Asia-Pacific Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %) (Before COVID)
Figure 160. Asia-Pacific Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 161. Asia-Pacific Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 162. Asia-Pacific Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 163. Asia-Pacific Augmented Reality Gaming Market Forecast by Country 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 164. China Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %)
Figure 165. China Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 166. China Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 167. China Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 168. China Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 169. Japan Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %)
Figure 170. Japan Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 171. Japan Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 172. Japan Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 173. Japan Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 174. India Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %)
Figure 175. India Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 176. India Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 177. India Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 178. India Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 179. Australia Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (Before COVID)
Figure 180. Australia Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 181. Australia Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 182. Australia Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 183. Australia Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 184. South Korea Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (Before COVID)
Figure 185. South Korea Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 186. South Korea Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 187. South Korea Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 188. South Korea Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 189. Rest of APAC Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (Before COVID)
Figure 190. Rest of APAC Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 191. Rest of APAC Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 192. Rest of APAC Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 193. Rest of APAC Augmented Reality Gaming Market Forecast 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 194. Middle East Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M)
Figure 195. Middle East Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M) (COVID - Scenario V)
Figure 196. Middle East Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M) (COVID - Scenario U)
Figure 197. Middle East Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M) (COVID - Scenario W)
Figure 198. Middle East Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M) (COVID - Scenario L)
Figure 199. Middle East Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (Before COVID)
Figure 200. Middle East Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 201. Middle East Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 202. Middle East Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 203. Middle East Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 204. Middle East Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (Before COVID)
Figure 205. Middle East Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 206. Middle East Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 207. Middle East Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 208. Middle East Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 209. Latin America Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M)
Figure 210. Latin America Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M) (COVID - Scenario V)
Figure 211. Latin America Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M) (COVID - Scenario U)
Figure 212. Latin America Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M) (COVID - Scenario W)
Figure 213. Latin America Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M) (COVID - Scenario L)
Figure 214. Latin America Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (Before COVID)
Figure 215. Latin America Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 216. Latin America Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 217. Latin America Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 218. Latin America Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 219. Latin America Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (Before COVID)
Figure 220. Latin America Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 221. Latin America Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 222. Latin America Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 223. Latin America Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 224. Africa Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M)
Figure 225. Africa Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M) (COVID - Scenario V)
Figure 226. Africa Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M) (COVID - Scenario U)
Figure 227. Africa Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M) (COVID - Scenario W)
Figure 228. Africa Augmented Reality Gaming Market Forecast by Component 2021-2031 (US$M) (COVID - Scenario L)
Figure 229. Africa Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (Before COVID)
Figure 230. Africa Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 231. Africa Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 232. Africa Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 233. Africa Augmented Reality Gaming Market Forecast by Display Type 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 234. Africa Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (Before COVID)
Figure 235. Africa Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (COVID - Scenario V)
Figure 236. Africa Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (COVID - Scenario U)
Figure 237. Africa Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (COVID - Scenario W)
Figure 238. Africa Augmented Reality Gaming Market Forecast by Technology 2021-2031 (US$M, AGR %) (COVID - Scenario L)
Figure 239. Porter’s Five Force Analysis
1. Apple, Inc.
2. Aurasma
3. Google
4. Microsoft
5. Niantic, Inc.
6. Nintendo Co. Ltd.
7. Qualcomm
8. Siemens AG
9. Sony
10. Visartech Inc.
List of Companies Mentioned in the Report
1. ABB
2. Antler Interactive
3. APPSTIRR
4. Assisted Living Technologies, Inc.
5. Augmented Pixels
6. Awakeen Studio Pvt. Ltd.
7. AZMI STUDIOS
8. Blippar
9. BSD
10. CareTech AB
11. Catchoom
12. Chaos Theory
13. Chetu
14. Force CRYTEK Field
15. Honeywell International, Inc.
16. Infinity Augmented Reality
17. JPLoft
18. Kevuru Games
19. Kilowott
20. Kmphitech
21. Koninklijke Philips N.V.
22. Lafont InnovationsLLC
23. Legrand SA
24. Luden.io
25. Mantreza Technologies
26. Metaio
27. N-iX
28. Owlchemy Labs
29. OZWE
30. Queppelin
31. Schneider Electric S.E.
32. Survios
33. Synarion IT Solutions
34. Terasol Technologies
35. The NineHertz
36. Total Immersion
37. Tunstall Healthcare Ltd.
38. Ubisoft
39. Vidhema Technologies
40. Vitaphone GmbH
41. VividWorks
42. Wikitude
43. Zappar
List of Organizations Mentioned in the Report
1. Entertainment Software Association (ESA)
2. Internet Gaming Council
3. International Council of Graphic Design Associations
4. International Center for Responsible Gaming (ICRG)
5. ASIS International
6. Association of Gaming Equipment Manufacturers
7. International Association of Gaming Regulators
8. Interactive Gaming Council
9. Gaming Standards Association
10. Gaming Regulators European Forum
11. Committee for Securing Gaming Integrity
12. Global Tech Council
13. World Economic Forum
14. Entertainment Software Association of Canada (ESAC)
15. Information and Communications and Technology Council (ICTC)
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