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REPORT

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Mobile Social Networking and UGC 2010-2015

Mobile Social Networking and UGC 2010-2015

  • Publication date: 06/07/2010
  • Number of Pages: 129
  1. Report Details
  2. Table of Contents
  3. Companies Listed

Report Details

Social networking is the fastest growing Internet activity and has even exceeded that of email usage. Social networks such as Facebook and Twitter are some of the most frequently accessed websites in the world with Facebook alone accounting for 50% of the UK's entire mobile Internet traffic.

The success of social networking can be transferable to the mobile market, enabling consumers with 24 hour access to the social networking services. From the introduction of location based services, the increasing popularity and success of the smartphone market, the developments within technology and mobile platforms, the mounting advertising opportunities and the development of accessible and affordable data packages the potential revenue available from the market is vast.

For mobile operators to recreate the success of fixed line social websites they must first address a number of existing key issues.

This report will produce an in depth analysis of the mobile social networking market and the role of user generated content within it, including various products and services available and specific technological standard data. Among others, this report looks at the following questions:
• Why is social networking important to the mobile market? How will operators and handset manufacturers benefit?
• What effect will mobile social networking have on other communication methods such as SMS and MMS?
• Which regions will primarily benefit from mobile social networking?
• What are the different forms of mobile social networking?
• How well are established social networks developing in the mobile market?
• How will mobile-only social networks fare compared with those based on fixed-line Internet?
• What opportunities exist for advertisers in mobile social networks?
• What role will technology enablers play?

Who needs to read this report?

• Mobile/Cellular network operators – This report addresses the issues currently affecting price plans and data usage, the results of partnerships with social networks, the revenue generating possibilities which are available to operators if issues are confronted and solutions are implemented.
• Mobile technology/platform developers – Companies can revise the past and present advancements to gain insight on the future developments within the industry and where concentration must be maintained.
• Social network developers – Social networks can gain an insight to the relevant partnerships that must be upheld and created to forward success through to the mobile market and the actions they must undertake to develop their product with current and future technology advancements.
• Mobile handset manufacturers – Companies can consider options of developing their product to efficiently generate content and gain knowledge of how the success of social networking will affect their products and future design.

Increase your understanding of this exciting market and how to retrieve the vast potential by ordering today: Mobile Social Networking and UGC 2010-2015 Report.

Visiongain is a trading partner with the US Federal Government
CCR Ref number: KD4R6 

Table of Contents

Chapter 1: Executive summary
1.1. Why the interest in social networks?
Chart 1.1: Top 10 websites globally by reach, May 2010
1.2. Barriers to mobile communities
1.3. Positive outlook
1.4. Revenue possibilities

Chapter 2: Introduction
2.1. Community
2.2. Social networking
2.3. Early history
2.4. Focus of this report

Chapter 3: The rise of social networking
3.1. Social network business models
3.2. How popular are social networks?
Chart 3.1: Fixed line activities, April 2009 – April 2010
3.2.1. Increased time spent on social networks
Chart 3.2: Time spent increase, member communities
Table 3.1: Time spent globally on social networks, 2010
3.2.2. What age are social networkers?
Chart 3.3: Facebook age demographic 2008-2009
3.2.3. Social network popularity around the world
Figure 3.1: World map of social networks 2009
Table 3.2: Countries performing the most searches for social networks
3.2.4. Increasingly populated market
Table 3.3: Social networks and micro-blogging sites launched, 2006 – 2010
3.3. The rise of social networking overview

Chapter 4: Current market and strategic issues
4.1. Mobile Internet penetration
Chart 4.1: Comparison of smartphone browser activity, 2009-2010
Figure 4.1: Global mobile Internet penetration, 2009
4.1.1. Barriers to mobile Internet
4.2. Data usage
Chart 4.2: Mobile Data traffic by geography, 2009 – 2014
4.3. Social networking - The most popular mobile Internet activity
Chart 4.3: Mobile Internet consumption, January 2007 to December 2009
Table 4.1: Fastest growing content categories via mobile Internet application, April 2009 to April 2010.
4.3.1. Global social networks
Table 4.2: Top ten social networking sites, June 2010
4.3.1.1. Bebo
Figure 4.2: Bebo logo
Table 4.3: Countries where Bebo is available on mobile
Chart 4.4: Bebo unique visitors, May 2009 – April 2010
4.3.1.1.1. Bebo mobile developments
4.3.1.1.2. Working together with Intercasting
4.3.1.1.3. T-Mobile partnership
4.3.1.1.4. Bebo Open Mobile
4.3.1.1.5. Bebo overview
4.3.1.2. Facebook
Figure 4.3: Facebook logo
Chart 4.5: Facebook unique visitors, May 2009 – April 2010
Table 4.4: Facebook facts and figures, 2010
4.3.1.2.1. Facebook on mobile
4.3.1.2.2. Facebook platform for mobile
Table 4.5: Operators providing Facebook platform for mobiles, 2010
4.3.1.2.3. Facebook Connect
4.3.1.2.4. Facebook overview
4.3.1.3. MySpace
Figure 4.4: MySpace Logo
Chart 4.6: MySpace unique visitors, May 2009 – April 2010
4.3.1.3.1. MySpace on mobile
4.3.1.3.2. Easier access
4.3.1.3.3. Microsoft deal
4.3.1.3.4. MySpace overview
4.3.1.4. Twitter
Figure 4.5: Twitter logo
Chart 4.7: Twitter unique Visitors, May 2009 – April 2010
4.3.1.4.1. High profile usage
Table 4.6: Top 10 Twitter pages based on followers, 2010
4.3.1.4.2. Operator deals facilitates Twitter usage
4.3.1.4.3. Advertising potential
4.3.1.4.3.1. Cost-cutting
4.3.1.4.4. Twitter on mobile
4.3.1.4.5. Twitter overview
4.3.1.5. Other social Networks
4.3.1.5.1. hi5
4.3.1.5.1.1. hi5 mobile - Awareness of different customer needs
4.3.1.5.1.2. Integration of mobile payments
4.3.1.5.2. Juice Wireless
4.3.1.6. Mobile-only social networks
Table 4.7: Comparison between most popular social networking sites, 2010
4.3.2. Location based social networking
4.3.2.1. Brightkite
4.3.2.2. Mobiluck
4.3.2.3. Foursquare
Figure 4.6: Example of a Foursquare check in on Facebook
4.3.2.4. Gowalla
4.3.2.5. Location based social networking overview
Chart 4.8: Foursquare category check in, June 2010
4.3.3. Music in social networks
4.3.3.1. phling!
4.3.3.2. MySpace Music
4.3.3.3. Last.fm
4.3.3.4. Spotify
4.3.3.5 Music in social networks overview
4.3.4. Social networking to increase business opportunities
4.3.4.1. LinkedIn
4.3.4.2. Twitter Business Usage
4.3.5. Advertising potential
Chart 4.9: Mobile advertising revenues, 2009 – 2015
4.4. Current market and strategic issues overview

Chapter 5: Operator and manufacturer solutions
5.1. Action taken by operators
5.1.1. O2
5.1.2. Orange
5.1.3. Smart communications
5.1.4. T-Mobile
5.1.5. TeliaSonera
5.1.5.1. Importance of pricing
5.1.6. Vodafone
5.1.6.1. ZYB acquisition and redevelopment
5.1.6.1.1. Vodafone 360
5.1.6.1.2. Connect to friends
5.1.6.2. Pocket Life
5.1.6.3. Opera deal facilitates mobile social networking
5.2. Operator mobile social network solutions overview
5.2.1. Africa
Chart 5.1: Percentage of mobile users accessing social networks, Africa 2007 – 2010
5.2.2. Asia/Pacific
5.2.3. Europe
5.2.4. North America
5.2.5. South America
5.3. Manufacturer solutions
5.3.1. Handset designed for social networking
5.3.1.1. INQ
5.3.2.2. Palm Pre
5.3.2.3. Nokia
5.3.2.4. Apple
5.3.3. Manufacturer overview

Chapter 6: Technology vendors
6.1. Atchik-Realtime
6.1.1. Atchik-Realtime services
6.1.2. Presence in emerging markets
Table 6.1: Atchik-Realtime client and partner list, 2010
6.2. Communology
Table 6.2: Communology partner list, 2010
6.2.1. Mobile Mash-Up
6.3. Intercasting Corp
Table 6.3: Intercasting partner list, 2010
6.3.1. Anthem
Figure 6.1: ANTHEM platform overview
6.4. Jumbuck
Table 6.4: Jumbuck customer and partner list, 2010
6.4.1. Product Range
6.4.1.1. Power Chat
6.4.1.2. Fast Flirting
6.4.1.3. Live Chat
6.4.1.4. Chat Del Mundo and Chat Do Mundo
6.4.2. Moves for the future
6.4.3. Jumbuck overview
6.5. iSkoot
6.5.1. Kalaida
6.6. Kiboo
6.6.1. Moblr
6.6.2. BuddyMob
6.7. Mobestar
6.8. Motricity
6.9. NewBay
Table 6.5: NewBay customer list, 2010
6.9.1. LifeCache social networking gateway
Figure 6.2: The LifeCache platform overview
6.9.2. NewBay overview
6.10. Technology vendors overview

Chapter 7: The future of mobile social networking
7.1. Future key industry trends
7.1.1. The cost of data services
Table 7.1: O2 typical data usage
7.1.2. User interface
Chart 7.1: Operating system share of global web, Dec 09
7.1.3. Fixed-line sites to embrace mobile
7.1.3.1. How successful will mobile-only services be?
Chart 7.2: Global smartphone sales 2010 - 2015
7.1.3.2. Developing markets offer opportunities
7.1.4. How will social networking affect other communication methods?
7.1.5. Advertising opportunities increased
Table 7.2: Online advertising spending in relation to social networks 2009 – 2010
7.2. Forecasts
Chart 7.3: Mobile communities as a % of total mobile subscribers, 2010 – 2015
Chart 7.4: Mobile social networking revenue, 2010 – 2015

Chapter 8: Conclusions and recommendations
8.1. Conclusions
8.2. Recommendations
8.2.1. For operators
8.2.2. For handset manufacturers
8.2.3. For social networks
8.2.4. For advertisers
8.2.5. For technology vendors

Appendix A - About visiongain
Appendix B - Visiongain report evaluation form 

Companies Listed

3
Affluence.org
Alexa
Alltel
Amie Street
Apple
AT&T
Atchik-Realtime
Avatars United
Avea
AXIS
Badoo
Baidu
Base
Bebo
Bell Mobility
Big Tent
BIGADDA
Blogger
Books iRead
Brightkite
BuddyMob
Café Mom
Cake Financial
Cingular
Claro
Classmates.com
CNN
CollegeBlender
Communology
Cricket
Crunchyroll
DailyBooth
DailyStrength
Digicel
Disaboom
Draugiem
Du
ENTEL
Eons.com
Epernicus
Experience Project
Exploroo
Facebook
Fetlife
Fido
Fido
FitFinder
FledgeWing
Flirtomatic
Flutter
Ford
Foursquare
Fox
Friendster
GamerDNA
Gays.com
Geni.com
Gogoyoko
Goodreads
Google
Gossipreport.com
Gowalla
GSMA
Hi5
Hotlist
Hyves
IGN
Indaba Music
Intercasting
Intermix Media
InterNations
iSkoot
Italki.com
Itsmy
Iwiw
Jabber
Jaiku
JammerDirect.com
Jawwal
JNJ Mobile
Juice Wireless
JuiceCaster
Jumbuck
Kaioo
Kaixin001
Kiboo
Last.fm
LinkedIn
Livemocha
MainMusik
Maktoob
MeetTheBoss
Meetup
Microsoft
Mixi
Mobestar
Mobikade
Mobilink
Mobiluck
Mobitel
Moblr
MocoSpace
MOG
Motorola
Motricity
MSN
M-Tel
MTN
Muxlim
MyAnimeList
MyChurch
MySpace
MyYearBook
Nasza-klasa
Nettby
NewBay
News Corp
Nextel
Ning
Nokia
O2
Odnokklassniki
Omnitel
One
ONE
OneClimate
Opera Software
Orange
Orkut
Palm
PartnerUp
Paymo
phling!
Photobucket
Piczo
Pikeo
Pingsta
Playboy U
Plurk
Pocket Life
Present.ly
Qapacity
QQ
Raptr
Ravelry
Reliance
ResearchGate
Rogers
Rogers Wireless
Samsung
Sasktel
Satum
Saunsalanti
ScienceStage
Scispace.net
ShareTheMusic
Shelfari
Smart Communications
Sneppi
SocialVibe
Sonico.com
Sony
Spotify
Sprint
Sun Cellular
Tagged
TalentTrove
Talkbiznow
Telecom
Telenor
Telering
TeliaSonera
Telkomsel
Telus
TIM
T-Mobile
Toyota
Tuenti
Tumblr
Tunisiana
Turkcell
Twitter
Urban Spoon
US Cellular
V Kontakte
Verizon Wireless
Videocon
Virgin
Virgin Mobile
Viva
Vodafone
Vox
Wakoopa
Warner Bros
WebBiographies
WeOurFamily
Wikipedia
WIND
Windows Live
WiserEarth
Wretch
Xt3
Yahoo
Yammer
YouTube
Zain
Zing
Zooppa
ZYB