1 Executive Summary
2 Introduction to Military Simulation and Virtual Training
2.1 Types of Simulation
2.1.1 Constructive Simulation
2.1.2 Virtual Simulation
2.2 Background to Simulation and Virtual Training
2.3 Simulators
2.3.1 Flight Simulators
2.3.2 Helicopter Simulators
2.3.3 Medical Simulators
2.3.4 Equipment Maintenance Simulators
2.3.5 Combat Simulators
2.3.5.1 Convoy Simulators
2.3.5.2 Small Arms Training Simulators
2.3.6 UAV Training Simulators
2.3.7 Advantages of Simulators
2.4 Technological and Commercial Successes in the Consumer Games/Simulators Industry Can Benefit Military Applications
3 Trends in Military Simulation and Virtual Training
3.1 Gaming Applications
3.2 Small Arms Training
3.3 COTS Products
3.4 3-D Simulation Technology
3.5 Network Simulation
3.5.1 US Army's Network Simulation Programmes
3.5.1.1 WARSIM Programme
3.5.1.2 One Semi-Automated Forces
4 Game-Based Simulations
4.1 Cost Savings vs. Increases in Benefits
4.2 Advancement in Software and Processing Power
4.3 Benefits of Military Games
4.4 US Army Sets up New Project Office for Games
4.5 The US-UK Coalition Research Programme
4.6 Commercial Games
4.7 Strategy and Tactical Games
4.8 Serious Games
4.9 Why is the Military Turning to Serious Games?
4.10 Military Games
4.11 Army Games
4.11.1 America's Army
4.11.1.1 Full Spectrum Warrior
4.11.1.2 Battle Command 2010 (BC2010)
4.11.1.3 Battlefield 1942
4.11.1.4 Ambush
4.11.1.5 DARWARS Tactical Language Trainer
4.11.1.6 Decisive Action
4.11.1.7 Army Research Lab Trainer for Xbox
4.11.1.8 Digital Warrior
4.11.1.9 Full Spectrum Command
4.11.1.10 Delta Force V/Land Warrior
4.11.2 Air Force Games
4.11.2.1 Avant Guard
4.11.2.2 Falcon 4
4.11.2.3 JVID and Finflash
4.11.2.4 Project X
4.11.2.5 Quick Strike-Time sensitive Targeting Trainer
4.11.2.6 Starcraft
4.11.3 Marine Games
4.11.3.1 Soldier of Fortune (SOF)
4.11.3.2 Medal of Honor
4.11.3.3 Close Combat Marines
4.11.4 Navy Games
4.11.4.1 Flight Simulator
4.11.4.2 Battle Station 21
4.11.4.3 Bottom Gun
4.11.4.4 Forward Observer
4.11.4.5 Jane's Fleet Command
4.11.4.6 Navy Anti-Terror Simulation Game
4.11.4.7 SOCOM: US Navy Seals
4.11.4.8 Sub Command
4.11.4.9 Harpoon 2
4.12 COTS Games
4.12.1 Advantages of COTS Games
4.12.2 Disadvantages of COTS Games
4.13 Future of Game-based simulation
5 Military Simulation and Virtual Training Market Forecasts 2008-2018
5.1 World Military Simulation Virtual Training Market Forecasts 2008-2018
5.1.1 US and Rest of World Sales and Market Shares Will Show Interesting Trends from 2008 to 2018
5.2 Global Military Simulation Market: Forecasts for Main Sub-Markets 2008-2018
6 Military Simulation and Virtual Training Contracts Worldwide
6.1 The United States
6.1.1 US Army Contracts
6.1.2 US Air Force Contracts
6.1.3 US Marine Corporation Contracts
6.1.4 US Navy Contracts
6.1.5 Defence Advanced Research Projects Agency (DARPA)
6.2 Germany
6.3 The United Kingdom
6.4 The Netherlands
6.5 Canada
6.6 France
6.7 Denmark
6.8 Italy
6.9 India
6.10 Saudi Arabia
6.11 Israel
6.12 Czech Republic
6.13 Norway
6.14 Poland
6.15 Other Contracts
7 Forces Affecting the Simulation and Virtual Training Market Worldwide
7.1 Principle Drivers in Simulation and Training Market 2008-2018
7.2 Strong Growth Expected in Simulation Market
7.3 Principle Restraints in Simulation and Virtual Training Market 2008-2018
7.4 Obstacles to Market Growth
8 Interviews with Industry Experts: Discussions of Military Simulation and Virtual Training Market from 2008-2018
8.1 Interview 1: Kristen A. Dooley, Public Affairs Officer, PEO STRI Programme Executive Office Simulation, Training and Instrumentation, US
8.1.1 PEO STRI Simulation Programmes
8.1.2 2009 Budget Allocation
8.1.3 PEO STRI’s Challenges and Major Trends
8.2 Interview 2: Mr Ben Sawyer President of the Portland Consulting Firm Digitalmill and Co-Director of the Serious Games Initiative
8.2.1 Gaming Technology's Influence on Military
8.2.2 Serious Games Market
8.3 Interview 3: Mr Andrew Dann, International Sales Director of Laser Shot, United Kingdom Simulation Market Growth
8.3.1 Growth of Simulation Market
8.3.2 Prospects of Simulation Market
8.3.3 Issues and Trends in Simulation Industry
8.4 Interview 4: Mr Chris Evans, Director of Advanced Interactive Solutions Ltd, UK
8.4.1 Major Simulation Markets
8.4.2 Technological Developments over the Past Decade
8.4.3 Biggest Threats to Market Growth
8.5 Interview 5: Ms Lucinda Brown, Director of Marketing, Scalable Network Technologies, US
8.5.1 Network Simulation is a Growing Market
9 Company Profiles
9.1 Advanced Interactive Systems
9.2 Thales
9.3 Meta VR
9.4 Meggitt Defence
9.5 Cubic Corporation
9.6 CAE
9.7 Laser Shot
9.8 L-3 Communications
9.9 Lockheed Martin
9.10 3DSolve
9.11 Bohemia Interactive Australia
9.12 BreakAway Ltd.
9.13 Vcom3D Inc.
9.14 Alion Science and Technology
9.15 Scalable Network Technologies
9.16 Raytheon
9.17 Boeing
10 Conclusions of the Study
List of Tables
Table 5.1 World Simulation and Virtual Training Market Forecast 2007-2012
Table 5.2 World Simulation and Virtual Training Market Forecast 2013-2018
Table 5.3 World Simulation and Virtual Training Market CAGR 2007-2018
Table 5.4 US and Rest of World Virtual Training Market Forecast 2007-2012
Table 5.5 US and Rest of World Virtual Training Market Forecast 2013-2018
Table 5.6 US and Rest of the World Market Share 2007,2013 & 2018
Table 5.7 Sub-Market Forecasts 2007-2012
Table 5.8 Sub-Market Forecasts 2013-2018
Table 5.9 Share for Sub-Markets 2007, 2013 & 2018
Table 5.10 Sub-Market CAGR Values for 2007-2018
Table 7.1 SWOT Analysis for the Global Military Simulation and Virtual Training Market from 2008-2018
List of Figures
Figure 5.1 World Military Simulation and Virtual Training Market Forecast 2007-2018
Figure 5.2 US and Rest of the World Forecasts 2007-2018
Figure 5.3 US and Rest of the World Compared 2007-2018
Figure 5.4 US and Rest of the World Market Shares 2008-2018
Figure 5.5 US and Rest of the World Share 2007
Figure 5.6 US and Rest of the World Share 2013
Figure 5.7 US and Rest of the World Share 2018
Figure 5.8 Sub-Market Forecasts 2007-2018
Figure 5.9 Sub-Market Sales Compared 2007, 2013 & 2018
Figure 5.10 Share for Sub-Markets 2007
Figure 5.11 Share for Sub-Markets 2013
Figure 5.12 Share for Sub-Markets 2018